A new trailer for Forgotten Key’s AER at this year’s PAX East in Boston, Massachusetts previews some gameplay of players taking on the role of a bird, flying through the clouds during the end of the world.
The plot of the game is rolled out in the YouTube description, where it reads…
“The gods of old are forgotten, lost in the events that left the lands shattered into islands in the sky. On your journey you will encounter events that has not been seen in generations, and every step leads you closer towards the end of the world. It’s up to you to seek out the secrets that can help you save it.”
Blues spotted the new trailer that was put out by publisher Daedalic Entertainment, which clocks in only at 48 pristine and clean seconds, with just enough gameplay footage to give gamers a taste and leave their appetite whetting for more. Check it out below.
AER is a mystical exploration adventure among the clouds. Transform into a bird and fly to explore and experience a world of floating islands. In a freely explorable world you will follow Auk, a girl who can transform into a bird, on a journey through the Land of Gods.
I really hope that U2-style progressive rock is what the rest of the soundtrack will be like. That was great.
The low-poly aesthetic works enough for the game. I don’t know if I’ve really digging seeing the vertices intersecting, though. It just makes the game feel… rough around the edges. Applying a smoothing filter while still maintaining the minimalist style would make the game look super sexy. Then again maybe it’s just that obsessive part of me that hates seeing the clipping that occurs when the raw polygons are exposed like that.
Anyway, the visual themes and style really stand out. I can’t really think of another game that recently came out that looks the way AER does. It reminds me a little bit of Peter Molyneux’s Magic Carpet, though.
The transformation and exploration mechanics coupled with the role-playing and puzzle solving is a nice touch. It appears to me as if Forgotten Key is going for a kind of Legend of Zelda-style adventure mechanics for the gameplay. No complaints about that.
I do wonder how well the length of the game will play off the aesthetic and whether or not they’ll be able to keep gamers hooked for a sizable amount of time? Games like Journey found that perfect balance between captivating visuals and short play length so that players never felt overexposed to thatgamecompany’s concept. The same applied to ColdWood Interactive’s Unravel… where the rustic visuals and homecoming motif worked great for the game, based on the length that it was, never overstaying its welcome.
I suppose we’ll learn a lot more about AER as it makes the rounds at PAX East this weekend. You can look for the title to launch this fall for the PC, Xbox One and PS4. For further information on AER feel free to visit the official website.