Reports are coming in that some users of VR are having problems playing with others who don’t have the Oculus Rift version of the game from the Oculus Store.
According to PCGamesN, there are complaints from Oculus users and Steam users that they can’t play Project CARS together in multiplayer because the two versions are incompatible.
For those of you who don’t know, Facebook requires games to be approved through their store. Games on their store are considered as separate software apps from the same games outside of the store. So those playing the games they get from the Oculus Store are pre-approved by Facebook and are running slightly different protocols than the non-Oculus versions.
This has literally caused a rift in the multiplayer community of a game like Project CARS, where the forum board on the official forums spiraled out of control with a lot of complaints about the incompatibility preventing Rift and Steam users from playing with one another. When users pressured Slightly Mad Studios about why they couldn’t play in multiplayer with their friends, game director Stephen Viljoen explained…
“Hey guys. Regarding MP and the various platforms, they are indeed separate platforms and we cannot support MP matchmaking between these two platforms. It’s not ideal, but that’s just how this platform separation works.“
This topic also found its way over onto the Steam forum boards as well, where some users complained about not being able to play with their friends running the Rift version of Project CARS.
While this is problematic news, nonetheless, there is a solution.
You can use the native version of Project CARS on Steam with the Oculus Rift by toggling off the security measure that prevents the rift from running “Unknown Sources”. You can play with your
friends using the Rift if you both play the Steam version of the game.
According to PCGamesN the HTC Vive, while more expensive than the Oculus Rift, does not appear to have these per-platform restrictions that the Facebook HMD suffers from.
In addition to pricing, the whole software fragmentation element to the VR devices – especially for games heavily oriented around online multiplayer experiences – will be an easy and early death knell for VR if it becomes a trend.
The Oculus Rift pre-order units have already shipped and the HTC Vive will go live on April 5th.
(Main image courtesy of B. Costa)