Oculus Rift Tracks User Data And Sends It To Facebook

If you don’t mind big corporations look into every nook and cranny about your personal life and dissecting your information fetishes, you’ll probably like having an Oculus Rift paired up with Windows 10. Why? Because both of them have clear disregards to personal privacy.

Blues does a fine job of compiling some information about how the Oculus Rift will collect and share data from the games and apps you play with their parent company, Facebook.

The information comes from the privacy policy, where a clause and its sub-sections explains what information the Rift pings back to Facebook, stating…

“Information about your interactions with our Services, like information about the games, content, apps or other experiences you interact with, and information collected in or through cookies, local storage, pixels, and similar technologies […]


“Information about how you access our Services, including information about the type of device you’re using (such as a headset, PC, or mobile device), your browser or operating system, your Internet Protocol (“IP”) address, and certain device identifiers that may be unique to your device;”

Some Rift users have been monitoring network traffic and noticed packets being sent out even while the Rift was idle. Prior to the release of the Rift, there were conspiracy theorists claiming that Facebook would use the Rift to collect personal information, location data, and computing habits from users as a way to tailor paid advertising to users. As ridiculous as it may have seemed at the time, it appears as if some of those conspiracy theories are coming true (but not about the advertising part… not yet, anyway).

The privacy policy further states that it can track and send positional, GPS and device location back to the home base, so they’ll know where you are and what you’re doing while you do it…

“Location information, which can be derived from information such as your device’s IP address. If you’re using a mobile device, we may collect information about the device’s precise location, which is derived from sources such as the device’s GPS signal and information about nearby WiFi networks and cell towers; and Information about your physical movements and dimensions when you use a virtual reality headset.”

Essentially, anyone worried about what Facebook will learn about you through the Rift will need to seriously consider the purchase before going through with it.

If privacy is a legitimate concern of yours and you don’t want corporations knowing everything about you, then you may want to consider an alternative VR headset.

Facebook also has the Oculus Store locked down, where only pre-approved software and apps are allowed on the store. There’s also a built-in software toggle that prevents non-approved software from running on the Rift until users manually toggle the switch off.

If you’re still interested in picking up an Oculus Rift, you can do so for $599.99.

(Main image courtesy of Pewdiepie)


OAG staff consists of writers creating content about video game and digital culture.

6 thoughts on “Oculus Rift Tracks User Data And Sends It To Facebook

    1. Usually other people ask you if it’s okay to do so. I don’t think Facebook cares. They have a long record of tracking people against their wishes.

    2. I kinda have my doubt about PsVR considering sony refused to send Data to the NSA in the past cause of tensions with China.

      1. it is kinda differnt comapred to a company handing it over willingly like all those U.S company’s.

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