Mirror’s Edge: Catalyst Levels Were Inspired By Industrial Elegance

Electronic Arts and DICE recently released another developer diary for Mirror’s Edge: Catalyst, the game that spring forgot. The title seems to be slowly buried under a heap of AAA outings that are rocking the media wave like Ben Affleck rocked the nanny while his wife was away. Nevertheless, for those of us still interested in Mirror’s Edge: Catalyst, it wasn’t hard to spot the latest video some time after it was posted; it reveals some interesting tidbits about the architecture, the artistic direction and the level designs in the upcoming combat-platformer.

The video only clocks in at nearly three minutes even but it’s filled with some glorious imagery. If you enjoy looking at contemporary designs and futuristic concepts of functional city environments and structures, you’ll enjoy the architecture porn in the dev diary below. Check it out.

Mirror’s Edge Catalyst – Developer Diary: City and Narrative | PS4

Learn more at https://www.mirrorsedge.com Explore the depth of the city and story of Mirror’s Edge™ Catalyst. Learn how DICE tackled Faith’s background story, architectural design, the factions within the city of Glass, and the challenge of portraying city nightlife. Mirror’s Edge Catalyst will be available on 24th May 2016 on PlayStation 4.

It’s interesting because despite the fact that this newest game is a prequel, the downtown areas are designed to mimic the sort of cluttered, industrial areas from the original Mirror’s Edge. However, they mention that the new areas they’ve added – and I always find it funny when prequels have “new” content not in the canonical sequel – focus on designs spawned from a concept that they describe as “industrial elegance”.


The blink-and-you-missed-it clips from the video above don’t really do the level designs justice, but by all means if you need to stare at the astro-bright color palette set against sterile grays and whites, feel free to check out some of the images below. Also, to put simply: the environmental and architectural designs are gorgeous.



While I love the Unreal Engine 4 and how well it renders physical based lighting, I really have to tip my hat to DICE on how subtle the Frostbite 3 handles PBR, both at a distance and up close. And even though the Unreal Engine 3 gave the original Mirror’s Edge a really good, clean contrast between muted colors and brightly saturated colors, I think the Frostbite gives this Mirror’s Edge a very grounded, realistic and yet distinct look. That’s assuming you’re the kind of gamer who enjoys “realism achieved” in their gaming titles.


The one shot where the glass is reflecting neon-fucia against low-saturated navy blues and lots of concrete grays just gives the game such a distinct look. The use of spilling light across the surfaces that softly reflects the more exaggerated colors in subtle ways is expertly crafted by DICE’s light engineering team. It feels like I’m constantly repeating myself, but it really does look magnificent.



I don’t know how well Mirror’s Edge: Catalyst will play and I’m very leery about the game’s story and content, but hopefully it’s all just an uphill improvement over the original game. I definitely want to run through the City of Glass and experience some of those gloriously sleek sights for myself.

You can look for Mirror’s Edge: Catalyst to launch on May 24th, next month for the Xbox One, PS4 and PC.


Billy has been rustling Jimmies for years. The GJP cried and their tears became his milkshake. Contact.

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