Mighty No. 9’s Incessant Delays Appear To Have Backers On Edge

Anyone excited to play Might No. 9 has been met with one delay after the next. Last year Keiji Inafune had promised that the game would have no more delays when it was supposed to launch in February of this year. In January they promised a spring, 2016 release. Since then, there’s been silence.

Nick Monroe (who has helped with some digging with some of the stories published here at One Angry Gamer) has an article published on Gameranx that questions: what happened to Mighty No. 9? And what’s happening with Mighty No. 9?

Monroe interviews a couple of backers who express disappointment and becoming fatigued at the idea of having to wait so long for a game that has become incessantly delayed after it was originally supposed to launch back in December of 2013. It’s nearly three years late.

Between this time we’ve seen some gameplay footage from the beta and backers have been able to play some early builds, but final release dates from “going gold” has been completely off the table.

So what happened?

Monroe tried reaching out to Deep Silver and wasn’t able to get a definitive response. It’s weird considering that they’re the publisher, one would think they would have a release date ironed out, no?

According to a Deep Silver representative, they told Monroe…

“We have no comments at this time. You’ll be the first to know once we have new information to share.”

This comes after the founder and CEO of Deep Silver, Klemens Kundratitz explained to MCVUK that Mighty No. 9 is still set to release sometime within the coming months.

Just recently comments on the Kickstarter page are reflecting a lot of dissent from backers, with users like Heartbreaker Press stating…

“I regret funding this game. At least Superhot and Hyperlight Drifter delivered.”

FlameG102 stated something similar, writing…

“I really kind of regret backing this. It looked promising, but it has been a disappointment every step of the way. The gameplay has been disappointing, the visuals are disappointing and bland, and the community aspect was handled horribly. I really dont know how this went so wrong, but it did.”

Nicholas DellaRosa also shared similar sentiments, hoping for an update, stating…

“I usually don’t pre-order games and prefer instead to make informed decisions. I would almost never think of backing something like this but I did out of emotion and faith.


“I’ve regretted that decision for a long time now. I hope you guys release some update soon to help me be reassured that I didn’t get swindled.”

There’s a barrage of disgruntled comments filling up the comment page on Kickstarter, with many asking for refunds and others claiming they’ll never back another Kickstarter again.

Others simply want information and updates; they simply want the developers to communicate.

At this juncture it’s tough to tell what’s going on with the game, especially considering how much promise it had when it first came onto the crowd-funding scene. Now it’s a matter of questioning if it’ll ever release in a fully playable form, assuming the developers are still willing to communicate with their backers.

(Main image courtesy of gmoshiro)


OAG staff consists of writers creating content about video game and digital culture.

25 thoughts on “Mighty No. 9’s Incessant Delays Appear To Have Backers On Edge

  1. For those trying to get refunds. They blocked me from getting mine during the original DINA DISASTER phase of this. They gave me the run around and delayed until past the date for refunds. And then told me I was just a misogynist.

      1. That is expensive. These bastards know perfectly well the average backer can’t afford it.

    1. I heard some people were able to get their bank to refund them by showing them the abusive mails they sent. But it is probably to late for that now.

    1. She probably deleted the source code in a fit of rage at someone daring to have a Y chromosome in her presence.

    2. What she did as far as I know was turn the backer forums into a political hugbox and block GG supporters from getting backer rewards. She probably had little to no influence in the creation of the game itself.

    1. Megaman fanboys responded by frothing at the mouth and raging in denial. I did warn them, but they didn’t want to listen, as always.

      Yeah. I didn’t get involved with the community forums for the game but I have seen a YouTube video (from Internet Aristicrat) where he covered the issue, and how some people highlighted Dina Karem’s actions and political viewpoints from social media as serious red flags. But like you say, the Megaman fanboys simply did not listen and even insulted the people who warned them.

      I hope these fanboys choke on their feminist turd sandwiches.

      1. I read about what she did, and saw so many sites try to cover it up. Mighty No.9 looked like crap to me before that even happened, though. Her antics just made it even worse. I think a lot of people out there just enjoy getting scammed and shit on.

  2. The delays wouldn’t be quite as awful if they were trying to make the game like what they initially set out to deliver. But the delays have come with puzzling OMISSIONS despite a relatively blockbuster budget (for a crowdfunded indie title).

    Inafune was simply too used to being in the fame of Megaman, trying to plan TONS of merchandising before the game got a release. Megaman grew organically, gaining fans through its genius and novel gameplay, but Inafune tried to rush MN9 to that phase. By doing so, he essentially created the indie equivalent of Bubsy or the Cheetamen (the similarity in these design strategies is spooky when you get into the specifics).

  3. This game still isn’t out yet? How can a somewhat simple game like this get stuck in development hell for this long?

    1. Because it has a bazillion cutscenes. They’re probably rendering 999999999999 frames of prerendered action sequence footage.

  4. If the game they are doing doesn’t reflect the money they’ve got (which is a LOT if you compare it with the bugdet most platforming games operate with), it means nothing good. I’m myself quite disappointed with Inafune.

    1. Any context on the second image? The horrible graphics in the second MM9 picture might be intentional. Some kind of deliberate graphical throw back gimmick, which have become increasingly popular as of late (we’re even seeing early PS1 polygon nostalgia games).

      Out of context, of course, it looks absolutely dreadful.

  5. This is why I avoid newcomers to crowdfunding like the fucking plague. The worse part is, they aren’t properly providing updates to those who still have faith that this overly mediocre PS2-era looking game will live up to the hype. Comcept even had the gall to start ANOTHER fucking campaign for the spiritual successor to Megaman Legends. People were smart this time around though and that thing tanked (even after they ‘conveniently’ found outside funding from a Chinese company, but still wanted money from the campaign). I hope after this Inafune is never able to find work again. He went from a gaming legend to the scum of the industry in one game.

  6. I fell bad for the backers of this KS game. The Dev and the publishers have done a really shitty job at communicating with their backers. I can’t say people are stupid for backing a KS project or EA game. Because I’m backing 2 games at the moment myself that I hope will bloom into great complete games (GRIP and Star Citizen). But No. 9 is dead on arrival as it is right now and people defending it is in denial.

  7. Personally, I won’t shed a tear if comcept crashes and burns into the ground. They’ve mishandled Mighty No. 9 so heavily and not even bothered to give TOKEN communication to fans.

    Someone couldn’t take the minute or two to punch up a quick update to fans on the progress of the game. At this point it’s so soured it’s hitting Duke Nukem Forever tier burn out. People are so fed up with the run around that the game is going to be crucified on reviews and player response. And Inafune likely will never be able to crowdfund something else again.

  8. I didn’t back Yooka-Laylee, Bloodstained, or Shenmue 3. I wanted those 3, still do, but I can just wait w/o paying a dime all the same.

    Not a good idea to back/fund on nostalgia, dreams, hope, and wanting a sequel or revival of a good series.

    The one I did back was Muv-Luv trilogy, visual novel. It’s already proven so I know what I’m getting. Didn’t hurt that backing was the only way to get a physical copy. They better deliver or I’m burned.

Leave a Reply

Your email address will not be published. Required fields are marked *

Skip to toolbar