Hand Of Fate 2, D&D-Inspired CCG Announced For Early 2017 Release

The card collecting, deck-building game, Hand of Fate 2, was recently announced by developers Defiant Development. The game takes a really neat twist on the whole save-the-world paradigm by reversing the roles and putting the main character from the first game in the role of the arch-villain, and players will build up a new character as they attempt to take down the protagonist that they played in the first game.

Yes, there’s some Prototype 2 going on here (RIP Radical Entertainment). After saving the world in the first Hand of Fate game and defeating the main villain, the lead character decides to turn into a tyrant, forcing a totalitarian rule over the land and banning all use of magic.

The main villain from the first game managed to escape death; he’s known as The Dealer. In order to exact his revenge against the main character from the first game he undertakes training up a new underling who he plans on making strong enough to take down his nemesis. Players will assume the role of The Dealer’s protege as they gather their party and use the support of companions to take down foes who stand in their way.

The story sounds pretty cool as far as I’m concerned. It’s rare that role reversals happen like that, so it’s a welcome change from the typical setup found in most other games.

It’s not all about the story, though. A lot of the new changes come in the form of companions and the way deck-building works. These new features are lightly highlighted in the announcement trailer for Hand of Fate 2 that you can check out below.

Hand of Fate 2 Announce Trailer

A first glance at the next chapter of Hand of Fate, by Defiant Development

Morgan Jaffit, director at Defiant Development, commented about the upcoming title, saying…

“Hand of Fate demanded players prepare themselves for any possible outcome with each overturned card,” […] “With the new mechanics we’ve added into Hand of Fate 2, even players who mastered the first game will once again be challenged by the luck of the draw.”

The game will still feature uncompromising challenges and scenarios based around Dungeons & Dragons-inspired decisions, as well as taking on various missions that will have varying win conditions, ranging from earning certain amounts of money to surviving a certain number of turns.

A new game map with additional meta-game requirements is being implemented to add some layers of depth to the progression and character-building process.

Defiant Development are also working on adding in new cards to mix up the combat and give gamers a lot more to look forward to when it comes to combat options and card strategies, including the addition of two-handed weapons and dual-wielding weapons.

Hand of Fate 2 looks like it could be a real worthwhile game for those who really love CCGs and want something with lore that the developers respect with equally in-depth gameplay mechanics to match.

You’ll be waiting a while before you see this indie card battling game make its debut on Steam. Nevertheless, you can keep an eye on Hand of Fate 2 through the Steam store page or by visiting the official website. The deck-building title is set for release in the early first quarter of 2017.


Billy has been rustling Jimmies for years. The GJP cried and their tears became his milkshake. Contact.

7 thoughts on “Hand Of Fate 2, D&D-Inspired CCG Announced For Early 2017 Release

      1. He’s still writing for cinemablend, so he’s still alive.

        Maybe he’s facing some personal problems. Maybe the site got hit by some bullshit legal action because of some SJW dickhead.

        Or it’s just a tech issue, but he’s still writing for CB.

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