Blackroom From John Romero And Adrian Carmack Lands On Kickstarter

John Romero and Adrian Carmack’s new first-person shooter running on the Unreal Engine 4 called Blackroom has recently landed on Kickstarter, featuring a goal of $700,000 and 32 days worth of funding to get the job done. Already they’ve managed to accrue nearly 1,000 backers and $54,000 as of the writing of this article.

The game is a throwback to the old-school of shooter titles, with John Romero promising rocket-jumping, circular strafing and fast-paced combat that he, Carmack and others from id Software helped revolutionize during the 1990s with nostalgia-driven titles like DOOM and Quake.

You can check out the pitch video below, where Romero talks about the inspiration behind the game, how they’re using Ireland as a backdrop to help with the creative endeavors and locations used in the title, as well as what it means for gamers to dive back into a mod-friendly shooter with a 10-hour single-player campaign and six multiplayer maps right out of the box.

Blackroom will support cooperative play as well as a diverse selection of maps and levels to traverse through.

The plot is a lot like the first Half-Life, where players take on the role of an engineer who has to investigate a holographic simulation from the company Hoxar going bad and endangering the lives of others. Things go awry and it’s up to players to travel through Victorian mansions, ancient ruins, Western towns and sci-fi environments as they attempt to solve the mysteries of the Blackroom.

The Unreal Engine 4 shooter will support a robust modding community, dedicated servers and a completely original rock soundtrack from metal guitarist George Lynch.

Unfortunately we don’t get to see any actual prototype gameplay or pre-alpha footage. According to Romero the Kickstarter is basically just a financial gauge for interest, and if the title gets $700,000 other investors will back the project with a higher budget.

I haven’t seen enough to say whether or not this is a game worth backing, but the concept sounds tight. I just wish there was some kind of prototype gameplay where we could see the gun mechanics, the movement and physics. Anyway, you can learn more or pledge to the project (if you want) by hitting up the official Kickstarter page.

Blackroom is expected to release on PC in 2018.


OAG staff consists of writers creating content about video game and digital culture.

3 thoughts on “Blackroom From John Romero And Adrian Carmack Lands On Kickstarter

  1. I really wish there was some gameplay footage for this, mainly because a lot of new “retro” FPS games aren’t really in the same spirit as Quake, Doom, Unreal, etc. Given that it’s Romero and the other Carmack, it might be more faithful to the classics, but I still need to see gameplay.

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