Ubisoft Spills Details On Assassin’s Creed Movie; No New Game In 2016

For fans of the open-world series Assassin’s Creed, reading the news about the mainline series skipping a year so Ubisoft can focus on quality over quantity is probably a breath of fresh air. They made the announcement tucked behind some new details about the upcoming Assassin’s Creed movie starring Michael Fassbender.

Game Informer spotted the news over on the official Ubisoft blog where they explained a bit about what they’re doing with the series this year, writing…

“we’ve decided that there will not be a new Assassin’s Creed game in 2016. Since the release of Assassin’s Creed Unity, we’ve learned a lot based on your feedback. We’ve also updated our development processes and recommitted to making Assassin’s Creed a premier open-world franchise. We’re taking this year to evolve the game mechanics and to make sure we’re delivering on the promise of Assassin’s Creed offering unique and memorable gameplay experiences that make history everyone’s playground.”

Is that… is that humility I see? Humility spawned from the dried well that used to be filled with a flowing spring of water?

The sales for Assassin’s Creed Syndicate were apparently dire… dire enough to make Ubisoft reevaluate their stance despite the fact that the game itself was not a bug-ridden mess like Assassin’s Creed Unity. However, people were burned and burned badly and they weren’t stepping foot back into the virtual realm of Abstergo once again just to risk a game that could launch broken and require six months worth of patches to bring it up to par.

Despite racking up more than $14.8 million in digital sales, as reported by Lazy Gamer, it was further revealed that Assassin’s Creed Syndicate’s overall sales were vastly impacted by the perception set forth by Assassin’s Creed Unity, as detailed by PCGamesN, and no amount of playable females in the game were going to change that. In the interim Ubisoft has been rolling out smaller games in the Assassin’s Creed universe, such as Assassin’s Creed Chronicles: India and the recently released Assassin’s Creed Chronicles: Russia.

But back on the subject matter of Abstergo… Ubisoft did let loose some new details on the upcoming movie being produced by and starring X-Men‘s Magneto, Michael Fassbender.

They explained in the post that the movie will visit the “halls of Abstergo” and that the movie will feature replica weapons from the Assassin’s arsenal. And in tradition of the series, the typical Assassins versus Templar will be the centrifuge of the film.

I don’t have a whole lot of high hopes for the movie given the past movies based on video games, such as Prince of Persia, which was a really mediocre film by all standards of the word “mediocre”. But we’ll see what they come up with when December 21st, 2016 rolls around and Fassbender gets his crack at headlining a blockbuster video game movie.

As for Assassin’s Creed taking a year off? I agree with Game Informer that this is what’s best for the series. When rumors spawned earlier in the year that this what Ubisoft was doing most people said “Good!”. But let’s hope that they follow in the footsteps of Activision with their three-year cycle and ensure that even if the game isn’t great or innovative, it’s at least competently made, relatively bug-free, and most importantly… fun.

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Billy has been rustling Jimmies for years. The GJP cried and their tears became his milkshake. Contact.

5 thoughts on “Ubisoft Spills Details On Assassin’s Creed Movie; No New Game In 2016

  1. Not sure what they can possibly do to make people interested in this franchise again. I thought Black Flag was a step in right direction, the whole piracy angle and game mechanics was new and fun, now it’s back to same old stuff that was honestly better done in Ezio’s games. Also, the modern world parts need to go, they are boring and only disrupt the pace of the game.

    1. One of the big problems they have with the series is “advancing” it so that many of the core features that made it popular in the first place are rendered useless.

      Like, you can grapple around in Syndicate, which makes parkour and climbing redundant and slow. You can also fire guns and throw knives like a sniper, so there’s little reason to actually have to use stealth and to get in close in most segments.

      They also have really uninteresting combat in the newer games. It’s really easy, redundant and boring. I really don’t get it. By making the games so repetitive and dull who did they really expect to win over?

      1. I think the series is suffering from an identity crisis at this point as they have tried to appeal to everyone to expand the sales and yet it’s jammed at 10/11 million and not budging past that, in fact as the quality went down the toilet it’s gone in reverse since Black Flag.

        They tried multiplayer modes, pirate ships, online co-op, and even stealing most the elements from Batman Arkham in Syndicate. When you look at something like Dishonoured which is a pure stealth game, in a single entry they nailed more Assassin’s type stuff than AC ever has because they were focused on what they wanted to do with it. Unless they go back to basics and remove a ton of bloat from the series it will continue to be filled with ‘almost’ good games.

  2. Jumbo AAA like Ubisoft do love to crash before they bother taking a look at the road.
    I know some AC fans and they are the most forgiving people in the world, they will love those games despite all their flaws and Ubisoft still managed to give them a bad aftertaste with the quality problems.

    Who could have guessed that coming up with good ideas for a franchise, and executing them well in a big AAA game, while making sure there are no bugs and the quality remains high takes more than one year.

    1. I find the weirdest element of that being that fans have begged them for a Samurai one since the first game appeared and I don’t think they’ll ever do it unless they’re completely desperate. Deep down they know once that games out no one will bother with future installments.

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