Fable Legends Leaked Microtransaction Prices Causes A Stir

The free-to-play MOBA style game from Lionhead Studios, Fable Legends, is currently undergoing closed beta testing. The game has a non-disclosure agreement slapped all over it in the user agreements like peppercorn in salami.

Gamespot did a write-up on the leak that came from off of /r/Gaming on Reddit, where user Fiend1138 linked to an imgur post with the prices of the microtransaction packages and wrote “Here’s one reason Fable Legends is going to suck”.

If the image is taken down for whatever reason or you’re unable to view it, the pricing for each of microtransaction packs can be viewed below.

Pound of Gold (850 pieces) — $5
Mark of Gold (1850 pieces) — $10
Stone of Gold (2850 pieces) – $15
Hundredweight of Gold (6000 pieces) – $30
Ton of Gold (12,800 pieces) – $60

Lionhead Studios received some backlash after the image spread around. They responded on Twitter to some of the users throwing textual peppercorn at them by pointing users to the FAQ page on the official Fable Legends website to describe how the payment model works for the free-to-play game.

There’s a video on the website discussing how the game is free-to-play with microtransactions.

Fable Legends Free to Play

Game Director David Eckelberry takes some time to talk about todays announcement that Fable Legends will be free to play!

The user who originally posted the image of the microtransaction is probably working hard to evade Lionhead Studios because they took some extra measures to find anyone breaking the NDA, as noted in a tweet that explained why users have their GamerTag plastered all over the screen like undisclosed affiliate links on VG 24/7.

The microtransaction prices has caused some discussion about the pricing of free-to-play games and value for the amount of money spent on a free-to-play title. It’s a tricky situation for a developer, one where a company rarely finds that sweet spot. Digital Extremes managed to hit the bullseye perfectly with Warframe and have been reaping a lot of positive feedback and financial support in response. But not everyone is Digital Extremes.

We’ll see how Lionhead Studios continues to acclimate Fable Legends as it moves through the beta phase and toward its 2016 release on the Xbox One and Windows 10 for PCs.


Billy has been rustling Jimmies for years. The GJP cried and their tears became his milkshake. Contact.

7 thoughts on “Fable Legends Leaked Microtransaction Prices Causes A Stir

  1. IMO the problem is all the game companies are pricing for the whales. They don’t price the product for the average player. If they priced it for the average player then I think they may get more buyers and make more money. But instead they only target that small 1% who spend hundreds to thousands on these games.

    1. This is exactly what I hate about microtransactions. Maximum short-term gains above everything else. These games are designed for two kinds of people and two kinds only:

      1) Whales with no impulse control that have more money than brain matter. They spend copious amounts of money on the game even though chances are, the game is an inferior clone of a retail game made with the budget of a ham sandwich.

      2) Mud farmers that can’t afford halfway decent games. They are treated as second-class citizens by both the whales and the devs. They are regularly shit on by the whales, but they are always thankful to the wallet-warriors for sparing the nutrients.

      There is no in-between for the Average Joe that enjoys retail titles with some semblance of quality. If you aren’t spending upwards of $250/year, your game experience is deliberately crippled by the devs. What sane-minded person would spend that much money on a single game when you could get a fuckload of vastly superior games at a seasonal sale? I could count with the fingers on one hand how many F2P games that actually have an ethical business model.

      I said it before and I’ll say it again, the F2P industry is long overdue for an intense chemo session.

  2. I feel sorry for the community managers (or PR representative?); they get shit on both sides. On one side you have to defend the actions of the publisher you represent nickel and diming customers and on the other side you have to deal with angry gamers swearing at you.

    1. A community rep/PR rep is a job I would never want. I thought about it at one point but just like you mentioned… what happens when you get stuck having to rep a crappy game for a crappy publisher? Who was it… Case Hudson taking all the heat for EA over ME3? That was bullcrap. You tarnish your own integrity doing stuff like that and it’s just not worth it in the long run.

      When it’s time to tell your grandkids what you did when you were younger, you have to disappointingly say… “Timmy… I sold my balls to EA. And I never got them back.”

  3. I’m glad i picked playstation to play my games on. but basicly that is something we could see coming a mile away Forza had like same criminal pricing on it.

    Kinda gives the impression that M$ is trying to milk the few fans they have left. i hope playstation stays on top even next gen, atleast then we can look forward to more I.P instead off M$ style off buying up I.P or just timed exclusive bullcrap.

    Sony might have some shady business practices like with the backwards compatiblility But atleast most money goes back into developing new games or new hardware like VR.

Leave a Reply

Your email address will not be published. Required fields are marked *

Skip to toolbar