I was given a free Steam code to review and play the updated version of Vapour: Part 1, an Indie horror game developed by Skobbejak Games using the Unity engine. Vapour has been out for a few years now but has recently gone through some huge changes. In this review we’ll talk about the new updates to see what the game is currently like.
First off, I want to say that if you first played this game back in 2013, it really isn’t the same game. It now has a few new features that makes it look a lot different. The graphics have received a huge upgrade, as well as the environments. The game has a lot of blood, gore, and scary images that will scar your children if they walked in and saw you playing the game.
Vapour now has some pretty nice textures and special effects going for it that the original version didn’t have. The game also now has more of a plot. Before you just kind of ran around trying to figure out what you had to do, now you run around trying to figure out what you have to do but with a bit of a story.
Vapour: Part 1 starts off with the main character on a boat talking about the past and how he got there. Apparently you play a half demon, half human hybrid with magic powers that gets trapped in hell, because some crazy cult guys want to open a super portal that connects hell and earth… forever. And apparently you, the player, have to use your demon powers to stop them by solving puzzles and killing other evil demons.
So this brings me to the first problem I came across. The story starts off with the main character talking about his powers at the start of the game, like having Chronomancy to time travel and stuff, but as luck would have it, he has lost all his cool powers and has to re-find his abilities while trapped in hell. So all that cool stuff you heard him talk about, you can’t actually do any of that stuff.
You start off with some weird fire fists that you find at the start that you can use to punch the evil hell monsters and demons that try to attack you, and from there you move along trying to find your way. The game doesn’t have a proper tutorial, all you get is a little piece of paper that tells you your controls. This is a good and a bad thing. It is good because the game doesn’t hold your hand and it makes it both scary and challenging as you try to figure out how to play while monsters terrorize you. This adds a hardcore gameplay element that I wasn’t expecting. It also has a few jumping platform elements that reminded me of the old Quake, Hexen and Unreal games.
There are puzzles you have to solve, like finding switches and items so that you can move on to the next area, and eventually you will find new powers and abilities to help you kill enemies. The problem with this is that there are no clues, no waypoints, or even verbal feedback from the main character to tell you what you have to do or where you have to go. You don’t even get an explanation about how your powers work, your health, or what those potion bottles do that you will randomly come across. You’re just lost and have to try to figure it all out on your own. I linked some gameplay footage down below that was uploaded by AllGamesWorld for you so that you can see the game for yourself.
Vapour Part 1 gameplay walkthrough part4 Vapour Part 1 gameplay walkthrough Vapour Part 1 gameplay
I’ll be honest, I really don’t know what to think about Vapour: Part 1, which leads me to have mixed feelings about it. For one, the controls are weird and it doesn’t allow you to change the inverted mouse camera (at least I couldn’t find the option in the settings). This made simple things like looking around a bit challenging because I wasn’t used to it, but I stuck with it and continued to play because I figured it was a minor thing to deal with.
However, the game does have quite a bit of bugs and glitches. Such as, the square key thing sometimes doesn’t want to work to open the door, or the frame rate randomly dropping to turd levels. The game honestly still feels like Early Access to me and like it is still pretty incomplete.
If you can put up with the above mentioned problems you might be intrigued to keep playing. Vapour has some legitimate scares from time to time, but most of them are in the form of jump scares as random demons and images pop up on the screen to terrorize you. This works for the first few minutes, until you realize that it is just a cheap jump scare trick. After awhile, the scares stop being scary as you start to get used to them and actually get stumped by another “puzzle”… which is really just getting stuck by not knowing where to go or what to do next so you just wander around until you find something new.
I decided to go online to find a way to get passed the stupid cave part and to see what other gamers thought of Vapour: Part 1. Majority of the videos were 30 to 40 minutes of gameplay with almost everyone getting stuck at the same point and giving up. Eventually I figured out what to do to move on, but I found the game to be a bit frustrating to play.
If you like first person horror games, puzzles, and you have the patience to walk around to figure out what you need to do, then this game will be great for you. It has nice sound, nice music and ambient effects, and the monsters and images are scary, but after that it falls apart when it comes to core gameplay elements and keeping you entertained. I like all the changes the game has made and it is heading in a great direction, I just don’t think it is enough to make the game actually fun at this point.
Overall, I would give the game a 5 out of 10. You can buy Vapour: Part 1 from the Steam Store for about $9.99 USD.
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