Just Cause 3 Will Support Mods
Just Cause 3


Avalanche Studios managed to hit a home run with Just Cause 2 as far as the modding community is concerned. Modders picked apart the title and made custom skins, mods, maps, vehicles and even a multiplayer server for the title. Well, the developers are going to keep Just Cause 3 just as open as the previous game, so modders will be able to exercise their creative skills in the open-world action title for home consoles and PC.

The news was actually contained within a developer diary that The Xbox Hub spotted that clocks in at five minutes. You can check it out below.

DEV DIARY WORLD PEGI

The third entry in the JUST CAUSE 3 Dev Diary series takes a closer look at Rico’s place of birth; the gigantic 400 square mile Mediterranean island of Medici. While beautiful and serene on the surface, Medici is under the tyrannous reign of the dictator General Di Ravello and is far from peaceful.

The real juicy parts, however, are located near the end. Roland Lesterlin, the game director for Just Cause 3 explained the team’s desire to keep modding as a strong selling point for the growth and community of the upcoming open-world action title, stating…

“The modding community took – and it’s a fairly complex piece of code – so the fact that people were able to get in there and do what they’ve been able to do… is really cool.

 

“I mean, watching a lot of the mods, I mean, the famous ones, the Superman mods, the infinite grapple mods. You know, all the multiplayer guys coming out, trying to figure out how to run the game on a server. All that is an incredible thing to do as modding, and some of these guys worked on mods for years to get them to work. And that sort of dedication to a game… You have a responsibility to put out a game that allows [players] to do it again.

 

“So I kind of can’t wait to see what people do now that we’ve expanded the toolset so much.”

The multiplayer mod team didn’t just “try” to figure out how to run the game from a server, they did figure out how to run the game from a server and it works like freaking charm. Some modders attempted to replicate that process for Sleeping Dogs, but it only barely got off the ground and never really caught steam since the game didn’t have a dedicated enough community.

However, due to the long tail-end of Just Cause 2 and the high-end replayability of the title, the game was afforded a community who saw a ton of potential and scalability for the game. Just check out a montage of the multiplayer below from JB Barz.

Just Cause 2 Multiplayer Stunt Montage I

Subscribe For All Your Just Cause Needs! https://www.youtube.com/user/ChilledOutGamingCOG So this is one of the first real JC-MP stunt montages on YouTube featuring some epic dual stunts, boost jumps and more. If you enjoyed the video, feel free to give it a thumbs up and share it with your JC2 friends.

Principle designer Francesco Antolini wants to capture what they captured with Just Cause 2 but then go the extra mile and have an even longer tail-end than the second game. According to Antolini this can only be accomplished with a robust modding community…

“I want to make a Just Cause that not only will players enjoy playing, but players will enjoy modifying and creating new stuff on top of it.”

Just Cause 3 automatically becomes that much more of a priority knowing that Avalanche Studios won’t be doing what Rockstar Games is doing and they won’t be restricting or blocking off access to the game the way GTA V was locked down in order to protect the precious microtransactions in GTA Online.

Given Rockstar’s veiled aversion toward the modding community, I can’t wait to see what gamers come up with for Just Cause 3 since Avalanche Studios is taking an open-arms approach to the gaming community.

You can look for the open-world action title to launch on December 1st for the PS4, Xbox One and PC. Need more info? Feel free to hit up the official website.

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  • Gorgon

    If only more devs thought this way rather than actively shun and ban modding community (*ahem*Rockstar*ahem*)

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  • TheGreatGamerGod

    They are certainly playing this right in terms of long term support. JC2 would of died years ago had it not been for mods.

  • FINDarkside

    Well that’s not what they really did, they made modding harder for Just Cause 3.

    • Yikes. How so?

      • FINDarkside

        Denuvo is making it harder. And they definitely didn’t make it easier since they didn’t release any mod tools. I believe that they said somewhere that they could have made the game easily moddable, but it would cost them money so they didn’t.

      • Denuvo could be a problem for sure, but it shouldn’t get in the way of basic ini editing and mesh/texture replacements.

        JC2 didn’t have any mod tools and most modders got on just fine after they discovered how to extract and repack the necessary the files, so as long as they didn’t encrypt the files like Rockstar did with GTA V, I think most gamers should be okay.

      • FINDarkside

        Quoting gibbed who made the pack/unpack tools for JC2 and is already working on same kind of tools for jc3: “Denuvo doesn’t stop modding, it just makes it annoyingly more difficult.”. After all, gibbed was the one who did the real work for modding jc2, after he released his tools, you just had to edit xml files.
        I’m not saying that they should publish mod tools, but I’m just saying that they definitely did not make modding any easier as they said they would.

      • Dang, well if the modder says it then I guess it is a bit of a problem. It always bothers me when they do it, but the tools are always the hardest part.

        I’m curious exactly why they decided to make the process more difficult? Maybe it was a higher-up thing from Square Enix. They seemed pretty enthusiastic about the modding community for the game and I just can’t see devs sabotaging their own community like that.

      • FINDarkside

        Probably to protect the DRM, not to make modding harder.

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