CD Projekt recently revealed how much it cost to make The Witcher 3. During a financial briefing CEO Adam Kicinski revealed that it cost 306 million Polish złoty to develop, produce and market The Witcher 3 for the Xbox One, PS4 and PC, over the course of 3.5 years. That totals up to around $81 million in U.S., currency.
Gamespot did a brief write-up on the news, explaining how the game had a total of 240 in-house staff and more than 1,500 contributors the world around, 500 of which were voice actors scattered across the globe who contributed fully voiced segments in over seven different languages. They also conducted 40 separate marketing campaigns targeting each region the game would be sold in, as well as global marketing campaigns for everyone.
According to the report the last quarter for CD Projekt Red saw the studio make a net profit of 236 million złoty, which translates to $62.5 million. After the next quarter – and if sales stay consistent for The Witcher 3 – the company is likely to double in profit what they spent over the course of 3.5 years in just under two quarters within this fiscal year.
According to DSO Gaming The Witcher 3 managed to sell more than 4 million copies within two weeks of being released and 1.3 million of those copies were on PC alone.
More recently, PlayStation Lifestyle reported that the game has sold 6 million copies to date across the Xbox One, PS4 and PC. We get a rough estimate of where the consoles stand in that equation, given that VGChartz approximates that the PS4 has 2.27 million copies to its name while the Xbox One has only moved 760,000 copies. Of course, I’m guessing these are only retail figures and not accounting for digital purchases.
CD Projekt’s next stop is to finish off the DLC for The Witcher 3 and then proceed to work full-time on Cyberpunk 2077. I’m very interested to see what they do with the cyberpunk title because it will be really cool to see what an open-world, 3D cyberpunk game would be like. I know we have Deus Ex but it’s more like a segmented sandbox than a true open world. Anyway, we’ll likely get more news about that sometime in 2016.
(Main image courtesy of Afromane)