Hailed as the spiritual successor to Giants: Citizen Kabuto and MDK, Rogue Rocket Games’ First Wonder is an asymmetrical single and multiplayer game where players will either play as the technologically advanced Cargonauts or the monstrously powerful monster known as Monstro.
The game sees players assuming the role of one or the other faction during the single-player campaign and players will go head-to-head as both factions in the multiplayer portion of the game. Only, it’ll be a handful of Cargonauts versus a single monster.
As the monster, players will have to venture around and fulfill a prophecy by destroying very specific structures and carrying out specific tasks to complete the monster’s quest. You can see the game in action with the pitch video below.
Brian Fargo, the CEO of inXile Entertainment – the studio behind the recent hit Wasteland 2 – really hits the nail on the head and I agree with him 200%. The 1990s was the true golden era of gaming. According to Fargo…
“The ’90s was great because creatively it was the golden era, I think. Because we were at Interplay and we did all sorts of wildly different things, like Sacrifice and MDK and Messiah – I mean there was crazy stuff we were experimenting with.”
Yes, yes and I would like a cup of more “yes”, please.
I didn’t exactly care for Messiah but the design concepts and gameplay mechanics haven’t been rivaled since. That’s really saying something.
Fargo is right, though, today’s generation of gaming is in a creative rut. If it isn’t for Kickstarter or IndieGoGo or public crowd-funding like what they’re doing at Roberts Space Industries, anything that isn’t a Call of Duty cash-in or a flavor-of-the-week fad just doesn’t get made.
The 1970s may have really put home console and computer gaming on the map, and the 1980s may have spawned the console wars and arcade era, but it was the 1990s that was the real golden era of gaming. There were some really high-quality, creatively rich titles out back then and there was practically a game for everyone.
With the Kickstarter era in full swing we’re now starting to see a return to original ideas and risky ventures, like with Rogue Rocket Game’s First Wonder.
I oftentimes compare the title to Turtle Rock Studios’ Evolve, but it has a far more emergent element of immersion to it. The destructible towns, the killable NPCs, the open-ended nature and destructive gameplay possibilities of the monster – there are a lot of cool ideas at play here with First Wonder and it reminds me of a total conversion mod for GTA that deserves its own game. Well, in this case it is its own game or at least it has the potential to become its own game assuming it hits the funding goal within the next 30 days.
If you enjoy physics-based destruction, kaiju monsters, jetpacks, sci-fi weapons, asymmetrical multiplayer, an actual single-player campaign and a giant beautiful game world to explore then you might want to consider giving First Wonder a look-see and scope out the features to see if it’s something you might want to help bring to life with a bit of financial backing.
If the title hits its main goal it has stretch goals to appear on the Xbox One and PS4, so it’s not aiming to be a PC exclusive.
If you have funds to spare and want to help the developers raise a spiritual successor to Giants; Citizen Kabuto, feel free to visit the Kickstarter page. If you don’t have funds to spare but still want to help the project gain some legs to stand on, you can do so by giving a vote and favorite to First Wonder over on the Steam Greenlight page.