Back In 1995 Takes Players Back To PS1 Era Graphics And Gameplay
Back In 1995


A mystery-thriller designed in the same vein as the original Alone in the Dark, Silent Hill and Resident Evil called Back In 1995 literally has graphics from 1995. The game is being developed by Japanese indie developer Ichijou Takaaki from the small studio Throw The Warped Code Out.

The game was recently demoed at this year’s Tokyo Game Show in Tokyo, Japan. Gamers had an opportunity to get in some hands-on time with Back In 1995, relishing in the game’s old-school, pixelated resolution and lo-fi polygon designs with practically non-existent, pre-baked lighting.

Players will venture around areas with fixed camera angles, gathering clues and supplies while fighting off various creatures with real-time combat. The old-school inventory micromanagement is also present, just like in the old days.

You can see the game in action with the latest trailer below.

Back in 1995 “2nd Thought” Trailer

Back in 1995, the game which focuses your nostalgia on PS/SS generations will hit in Steam by DEGICA Co,. Ltd. Coming this winter. Official site: https://backin1995.com/

The Warped Code has partnered with Degica to bring the game to North America, and so far the response to the game has been surprisingly positive. As mentioned in the press release…

“Back in 1995 faithfully emulates games of the mid-90’s, which relied more on player imagination than present-day games. Since revealing its retro 3D graphics in April, Back in 1995 has garnered a lot of attention both in Japan and overseas.”

Hilariously enough the YouTube comments actually reflect how true to a PSX game it looks, with Pr Persona writing…

“IT LOOKS LIKE SHIT ON PURPOSE!!! LE NOSTALGIA FAEC LE EPIK RETRO GAYMIN SO DEEP AND ARTSY”

Sed1er had less snark in the writing tone, simply making it known that they were excited that a game is aiming to rekindle the long lost art of low-poly mystery games that flooded the market back in the 1990s, writing…

“Finally someone understands my love for Low Poly graphics. i just wish the main character had a cooler design. like a 80’s-90’s idea of what’s cool.”

Back In 1995

I suppose a more Blade Runner-esque design for the character could help add some identity to the game but the protagonist is already in a long coat with jeans… or at least I think those are jeans.

[Jiggis Figgis] also praised Throw The Warped Code Out for the design and their ambition to revive the 1990s low-poly mystery design, writing…

“Looks cool dude. I ‘m definitely up for a ps1 horror game. Its kinda funny how this game looks like it could have been a lost ps1 game.”

Not everyone was on board with the graphic art design. WagonForce13 believed that games back in 1995 on the original PlayStation looked far better than this, writing…

“This would be a cool except games psone back on 95 looked better than this.”

There’s always someone who mistakable mixes up pedantism for misinformed opinions. Just to show how wrong WagonForce13 is, check out a screenshot of Alone In The Dark 2 for the PSX from 1994.

Actually, Back In 1995 looks better than that.

As another comparison here’s Fade To Black that was on the 3DO and PSX back in… you guessed it, 1995.

I would say that Back In 1995 is basically par the course for the kind of graphics featured in games back in 1995. Keep in mind that the resolution for those games were pretty awful as well, usually running at 640 x 480.

You can keep track of Throw The Warped Code Out’s 3D mystery game that hearkens back to the old days of console and PC gaming by paying a visit to the official Back In 1995 website.The game is scheduled to release this winter for PC and Mac on Steam.

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  • Hawk Hopper

    This looks pretty cool. I was wondering when developers were going to start using PS1 era graphics instead of pixel art.

    • It is weird isn’t it? PS1 graphics are waaaaaaaay easier to design and animate than pixel art.

      If this game does well don’t be surprised to see a lot of copycat clones.

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  • Those are some old school graphics!

  • mbits

    The problem is that pixel-art looks like an art style and shitty low-tri/poly-count 3d models just look… shitty.

    It’s also amusing that it’s fondly recalled as “PS1 era graphics”, because for people who were gaming on PC at the time, we just recall that level of graphics as “back when graphics were shitty” and have no particular fondness for them.

    • we just recall that level of graphics as “back when graphics were shitty” and have no particular fondness for them.

      It is interesting because if you compare the Sega Model 2 games to PSX games there really was a significant gap between the quality of the 3D. Sega actually had higher density polygons and higher quality texture buffering over the PSX.

      I actually wouldn’t mind seeing more games mirroring Sega’s Virtua series because I used to think those were really cool graphics back in the day. At decent resolutions they actually still look pretty cool (to me anyway).

  • nice one

  • C G Saturation

    If it’s a good game, I don’t really care what it looks like.

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