Dark Storm Interview: We Felt It Was Important To Portray Women In A Better Light
Dark Storm: Ascension

Fenrir Studios is currently working on a game called Dark Storm: Ascension. It’s a third-person action-stealth title made in a similar vein to titles like Metal Gear Solid and Deus Ex. It stars a female protagonist named Amber Kingsley who is a disgraced ex-special forces operative who finds out one of her long time friends has been captured by militant forces. Players will take Amber into the hostile territory of a military complex in order to free her friend.

The game’s futuristic setting and militarized lore lends itself to a lot of futurist theories and current day discussions about hostile takeovers and military states.

At the moment, Fenrir Studios is seeking funds on Kickstarter to help bring Dark Storm: Ascension to life. I managed to get in some questions with Fenrir’s lead writer Christopher Lee Buckner who explained some of the concepts behind the game and what the studio hopes to achieve with the title. Check it out below.


 

One Angry Gamer: On the Kickstarter page it’s mentioned that this game was originally being designed on the Unreal Development Kit and that it’s now being moved over to the Unreal Engine 4. How much work is involved with making that transition and how much of the assets from UDK did you have to redo or bring up to par to work in the Unreal Engine 4?

Chris: Quite a lot of work actually. Most of Dark Storm: Ascension had been done in UDK, but taking into account that Epic was no longer going to be supporting UDK we decided it was best to switch over to UE4, since Epic gave us that opportunity. While smaller assets are fine to move over, as they only need a slight bump in poly counts and reskinned, larger assets such as characters and levels have to be completely rebuilt. So it is quite a lot of work.

OAG: Why did you choose the future setting for Dark Storm as opposed to modern day settings? And will the futuristic setting play a role in the technology that Amber will be able to use?

Chris: At Fenrir Studios we are all sci-fi fans (seriously, we can talk for hours about the stuff), so it was a natural desire to want to set Dark Storm in the future. Plus, future settings offer more flexibility to play around with as we can take some current events and predict where they might lead, such as the movement towards energy independences, Russia’s reemergence as a world power, or the collapse of the Chinese economy and how it might affect the rest of the world. It is just far more engaging from a story point of view than to be limited to a modern timeline.

OAG: So why a stealth-action title as opposed to a straightforward shooter?

Chris: Originally Dark Storm was conceived as a FPS, but since the project leads really love games such as Metal Gear and Deus Ex, it felt like a stealth action switch would be more appealing from a story and gameplay standpoint, as the genre better serves the lead character and the narrative we are trying to tell.

Dark Storm | Gameplay On 980 Ti

SUPPORT * https://www.kickstarter.com/projects/1201252455/dark-storm-ascension ★ Want to promote your Steam game? ★ Contact: info@contranetworkhd.net Being Offered a chance at redemption after a failed mission in North Korea experience indie stealth action as Amber is hired by the Ancile corporation and is tested to the limit by the Irving Corporations VR Testing Sessions.

OAG: Will the game have disarm techniques or will players mostly rely on killing or knocking out enemies?

Chris: Right now we only have a basic kill attack, but that is more or less just a place holder. Eventually, as development moves forward we want more realistic take-downs that better serve the skills of a highly trained, former Special Forces officer. We do plan to play around with weapon disarming – even having the ability to use the enemy’s weapon to throw at another soldier, or use empty clips to distract patrols.

OAG: Will there be gadgets in the game for Amber to use or unlock, or will most of the focus be on utilizing the environment to distract and subdue enemies?

Chris: It is both. There are basic ways to distract enemy patrols, like the aforementioned using empty clips to pull enemies away from their patrol patters. We do have a small device right now in our early build called a noisemaker. At this moment it only serves to distract an enemy soldier, but in UE4 it will be able to create holographic displays of yourself or others, emit sound, duplicate enemy speech, or be manually controlled to roll on the ground and pull enemy soldiers away from a larger area.

OAG: Since you’ve been working on this game long before the media started attacking the gaming industry for not having enough females in action games, do you think this makes Dark Storm more eligible for branching out and attracting more gamers in different demographics or was the focus of having a female protagonist more-so about telling a story about a character, regardless of market reach?

Chris: A female protagonist was always something important to us, regardless of recent media outcry (which I agree with wholeheartedly). We all grew up loving Lara Croft and those few other good female characters out there presented in positive light such as Meryl (MGS), Cortana (Halo) or Faith (Mirrors Edge). We’ve always felt it was important to portray women in a better light and not always just as bimbos with guns, or need to be supported by men. As a result, we wrote Amber to be very human: strong, independent, capable, yet still emotional, vulnerable, and fearful. She doesn’t let her weaknesses overtake her, but has to learn to live with them, and move beyond them in order to achieve her goal in Dark Storm: Ascension.

We believe our audience will and can relate to Amber, and see that she is a special girl that will one day join the elites of positive female video game role models. As to whether having a female hero might bring us more gamers outside of the norm, we certainly hope so. Women are a big part of gaming, most of all among PC gamers, so hopefully they’ll take notice and support Dark Storm: Ascension.

Dark Storm VR Prototype Official Trailer

Dark Storm VR Prototype Official Kickstarter Trailer . Support us =D

OAG: On the subject of market reach… have you found that having a female lead in your game has made politically motivated media outlets more willing to cover Dark Storm?

Chris: Perhaps. I would like to think that Dark Storm can get all the attention it deserves without having to focus solely on having a female lead. But right now, in these times, we live, we need to create more positive female figures for young girls regardless if Dark Storm is successful or not. I have a two year old daughter who is also ethnically mixed (Caucasian, Asian and Hispanic) and I want her to grow up in a world where she knows she can do anything a man can, and deserves equal rights, pay, and opportunities that we have. Of course there are those that will disagree with us, and we’ve been called out from time-to-time that we only want to cater to a changing demographic, but those individuals are entitled to their views, but that does not reflect Fenrir Studios intentions, nonetheless.

OAG: In regards to getting the media’s attention… how has that process been? Because to me this seems like the kind of game many Perfect Dark enthusiasts would love to showcase and promote.

Chris: Getting media attention is a rocky road and very frustrating. I’ve worked as a video game journalist for a number of sites, so I know what goes through the minds of editors and writers – that covering the big stories from AAA developers is top priority, and that most independent developers don’t have the credibility or knowhow to actually produce a product that anyone wants to play. We are always happy to get media coverage, but we find it is easiest to get the attention of those that focus on smaller games, yet at the same time, we need the coverage that major sites such as IGN can bring to our game. With it, however, are headaches as larger media has more jaded audience, or so it seems to me, while smaller media as a more open minded viewership. Needless to say, at this point all coverage is welcome – and we do remember our friends.

OAG: Is it possible one of the stretch goals could include a console port to the PS4 or Xbox One?

Chris: Absolutely. We hope that we can. If we can get enough money we want to port Dark Storm: Ascension to the PS4 and Xbox One – with the latter more likely.


Huge thanks to Christopher Buckner for taking time to answer questions about Dark Storm: Ascension. If you like what the game is promising and you want to learn more or contribute to the project, you can check out the game by visiting the official Kickstarter page.

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  • Inquiring

    Female ex-Special Forces, dev agrees with the media outcry, she is “strong, yet emotional” as if male characters cannot be that, bullshit progressive SJW speak about “I want my diverse daughter to know she can do anything a man can” as if that is not the message women have been receiving since the fucking ’70s.

    Yeah, fuck this game on principle.

    • fnd

      Can his daughter compete in sports against men in the same league? Rethorical. Hell, even in video games she would have biological disavantage(transexuals dominates female e-sports lol).

    • LurkerJK

      All he had to say was “Because she was the character i wanted to write”, thats all he had to do and i would have been perfectly ok with that, but here comes the agenda, sigh

  • fnd

    lol i hope Anita and her SJW crew rips this game to shreds for not being progressive enough. And how is Meryl supposed to be a positive female role? She hates men and get’s Damsel Distressed. Cortana is just a sexy information dump macguffin(also not a woman) and Faith is ugly and forgettable.

    Meanwhile the majority of women will keep playing their facebook games while this one will get shock full of fetishist nerds.

    • lucben999

      Don’t be like that now, if this game turns out good it deserves to succeed, SJWs are making their own games just like everyone told them to, now they just have to stop attacking others.

      • fnd

        I’m actually rooting for this game to suceed, read between the lines. SJW’s mostly attack games that make it big. This isn’t the first time a game that pandered to progressives got criticized for not being progressive enough nor will be the last. I just don’t have patience for people who still thinks western women have it worse than males.

    • Sand Ripper

      *cough* Man With Boobs *cough*

    • C G Saturation

      Yeah. I don’t know about MGS4, but Meryl didn’t serve much purpose in MGS1. I’ve only seen Cortana in Halo 1, never thought of her as a “female character”. Mirror’s Edge’s story is such a terrible mess that I cannot feel anything for Faith as a character, regardless of her strange physical appearance.

      And you’re right, most progressive women probably don’t give a damn about sneaking gun toting games. Hell, the ones on the forefront don’t even play games. They’re just looking for excuses to say “Look, I’m a victim! Seeee!”

  • Sevuz

    I don’t mind a strong female characters. They are more then welcome. But agreeing with the “media outcry” that we have to listen to the last 10 months from the *special snowflakes* department, just leaves me with a bad feeling about the dev :/

    • fnd

      It was more than 10 months for sure. In my case, i think the industry could use more bimbo female characters. Nowadays they are butch and full of clothes.

    • C G Saturation

      Personally, I want to see more playable weak female characters. A character can be “strong” through their decisions, intelligence and actions, without needing to resort to violence and murder.

  • Arbitrary

    Right.

    So avoid this game and this developer like the plague, then.

    • fnd

      On ideological principle, maybe. I liked State of Decay despite the SJW aesthetics and tropes(evil rednecks, women are the same as men, hinted homosexual romance including a redneck). Hell, the female zombies are more feminine than the actual women lol.

      • Arbitrary

        The ideological principle is the most important. It’s just a fucking game. I’m sure you can survive not buying it.

      • Dr. Evil’s Brother’s Evil Twin

        Really? because that game did suffer from bad design. I didn’t really notice any SJW ness.

      • fnd

        It was mostly the things i stated above. Granted it’s not on the same level as Derpression Quest.

      • Dr. Evil’s Brother’s Evil Twin

        I mean, I guess you can say they pandered a little, but it’s not on par with alot of other shit being pushed now a days.

  • durka durka

    “I want her to grow up in a world where she knows she can do anything a man can, and deserves equal rights, pay, and opportunities ”

    Ehmm does hereallize that most women in the military just sit behind a desk because most MEN not just women cant even compete with field operators and biologically women especially cant keep up.

    Also they do have equal rights and equal pay and opportunities wtf is going on?

    Look i like the idea of the game but quality wise it looked bad, now i get the feeling they doing it to push a narrative.

  • Dr. Evil’s Brother’s Evil Twin

    “A female protagonist was always something
    important to us, regardless of recent media outcry (which I agree with
    wholeheartedly). We all grew up loving Lara Croft and those few other
    good female characters out there presented in positive light such as
    Meryl (MGS), Cortana (Halo) or Faith (Mirrors Edge). We’ve always felt
    it was important to portray women in a better light and not always just
    as bimbos with guns, or need to be supported by men.”

    All I hear is that I think it’s more important to look progressive than make a good story. The funny part is that they could have just a woman protag and that would have been fine, but now that their intentions have been made clear, I want nothing to do with it. FUCK OFF WITH THE POLITICS! JUST MAKE GOOD GAMES!

    • Landale

      Few good female characters. That right there is all I needed to see to know they care more about pushing politics than making games. Reading further just kept proving that right.
      Calling most female characters man reliant bimbos? Check
      Obsessing over proven bullshit statistics about “equality”? Check
      “THINK OF THE CHILDREN!”? Check

      • fnd

        Since when did the feminists begun to care about the children? lol, look how they try to defend the feminist establishment.

      • C G Saturation

        Their female character just sounds like one of the many I really don’t want to play as. If I’m going to be a female character, i’d like to play the part of a female, not Arnold Schwarzenegger.

        It’s also insanely boring when games have selectable genders but everyone treats you the exact same way regardless.

  • C G Saturation

    I don’t understand why the West can’t accept the fact that individual humans aren’t fundamentally “strong and independent”. Everything we have around us today is built on the blood, sweat and tears of thousands of years of human history, ie. other people’s lives. This is what we call “society”. It’s about helping each other, not being a one man army, like most people in the West seem to want to be nowadays. That’s why we have all these assholes constantly stealing credit – because they don’t want to accept that humans rely on each other to get places. Everyone wants to be the “chosen one”.

    Now, one of my main game concepts involves a female protagonist who is weak and helpless. But that doesn’t mean she can’t make do and survive with what she has available to her. It’s called being resourceful. I think that’s much more genuine and respectable: to be in a “disadvantageous” position, and still triumph against the odds. It’s okay to get help. Everyone does it.

    Who cares if a one man army beats generic bad guys? I don’t. There’s no struggle in that. No sense of true survival. It’s why I don’t care for the new Tomb Raider games – Lara is virtually an immortal God who occasionally whines and repeatedly tells herself she “can do it”.

    That new dino robot game has the same shit, a woman constantly telling herself “she can do it”, as if she needes to reassure herself. When faced with a desperate life or death situation, a man or woman isn’t going to keep reassuring themselves “they can do it”, they will just do it. Because the only alternative is death.

    Also, being female does not equate being emotional. In actuality, everyone is emotional, but males are trained from a young age to suppress their emotions. Females are allowed by society to be emotional, which is why they have such poor control over their emotions. I find it ridiculous that a game character should be portrayed as female through “emotions”.

    These kinds of games end up making females look more incompetent. It also makes everything seem like females need to be manly to succeed. In reality, females can succeed by being female. Well, maybe not in the West, where everything apparently needs to be super macho masculine to survive.

    Anyway, the video looks kinda generic, but at least it’s colorful. Yes, I know it’s still a WIP. It’s not a game I would want to play, either way.

    • C G Saturation

      One more thing I wanted to say:
      The people who think women need to be portrayed in a “better light” (AKA. masculine light) are the ones who look down on women. Same thing with people who feel a need to defend women – because they personally believe women are weak and crappy.

      True feminists embrace feminity and love women for what they are. They don’t try to turn women into men.

  • Nick_Soapdish

    Well if they think they need more diversity in games, fair play to them, they’re actually ‘doing’ something about it. This is preferable to the media shaming/complaining that we see.
    I wish them well, and if the game is good I hope it sells what it deserves based on its quality.

  • Aaron

    Be a stronger woman by doming every guy you see

  • Jesus Zamora

    I have to agree that the developers sound like they’re pushing politics as opposed to sincerely trying to create something that people can be engaged in. Indie gaming seems to have way too much of that…

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