A little more info has come out for the upcoming horror game titled Flock — a game where it’s only going to be available for a limited time. This aspect of the game will force players to be competitive in an attempt to search for a light-filled artifact that transforms players into a new creature when they get their hands on it, that is if you can find it. The devs have offered more insight into why the game
Players in this game The Flock will have to stay alive if they want to continue playing the horror survival game.This means that players will have to stick to the main goal of finding a light-filled artifact, and survive against a flock of monsters.
The devs Vogelsap further described their game on their main site with a note that reads…
“The Flock is an asymmetrical multiplayer thriller. You get to play as one of the agile hunters that make up the Flock, but your goal is to become the hunted Carrier.
As the Carrier you need to shine your light upon objectives placed in the world in order to win the game; while at the same time fending off Flock that attempt to gain the Artifact for themselves! The Flock are vulnerable to the Artifact’s light, but their key to survival is to stand still when the light is shined upon them..”
While holding onto the artifact for dear life and battling waves of creatures, players will face the inevitable consequence of death, which will result in the Flock’s population to decrease, if this continues on and the player population hits zero, no new players can ever join, play or purchase the game.
In addition, this means that players who already own the game will be able to play and continue through the “climactic finale,” and once that sequence is done with, no one can ever play it even if you don’t own the game or if you do, the Flock will be permanently offline.
When I was looking this game up many folks seem to be quite upset and mixed about it, but before I delve into what players think of the game, courtesy of Engadget the devs noted that…
“A multiplayer game can take players to incredible heights, but at some point gamers will start to play less, get disinterested and stop playing altogether,” Creative Director Jeroen Van Hasselt says. “In opposition to other multiplayer games, we want The Flock’s experience to inspire a sense of awe, to keep players eagerly anticipating what is coming next and to end with a memorable climax.”
I understand what they’re trying to do, but if they’re not careful and don’t execute some of the mechanics carefully the game could turn out to be pretty ugly. With that said, many players say that the game is a money grabber, or was designed to get some cash and then crash. However, we’ll only know when the game is when it comes out.
Adding on to that, for folks who haven’t heard of the game or even seen the game can get a better fill of it by watching the trailer that the devs posted on their official site, as seen below.
So there were a lot of questions and concerns regarding our Population plan. We’re addressing those right here on our blog in a FAQ: https://vogelsap.com/blog/?p=109 The game now has a release date! 21st of August! https://www.youtube.com/watch?v=GMjScoeTymU Pre-order the game on our website https://vogelsap.com/theflock or on the humble store https://humblebundle.com/store The Flock is a first person asymmetrical multiplayer thriller game for 3 to 5 players.
And if that’s not enough, IGN posted up a seven-minute long video on YouTube of some alpha footage of the Flock, and gives players a good ideal what the game offers.
Exclusive gameplay footage from Volsaps’ first-person multiplayer horror game, The Flock.
For those interested in the Flock they can expect it to hit Steam for PC later this year in 2015.
As noted above, it comes from Vogelsap, which is an independent Dutch studio, and consists of a small group of HKU and Utrecht University game program students. And for those that want to get their hands on the game, it will be playable at the Indie Arena booth at Gamescom in Cologne, Germany from the 6th to the 9th during August.
Author: W. Ethan