The Framerate Police Steam Curator Highlights 30fps Games
The Framerate Police

Tired of playing games and finding out they’ve been hard-locked at 30fps on PC? Yeah, well you’re not alone. A lot of gamers who play on PC are tired of getting hit with games that don’t have the option to play the game at above 30fps. Well, the new curator group known as The Framerate Police is designed to highlight which games are stuck at 30fps and which games can be unlocked to run at 60fps.

Popular YouTuber TotalBiscuit is heading up the new curator group on Steam, giving PC gamers the necessary info since Valve doesn’t allow for frame-rate tags on games. Yes, that’s right, you can’t find out if a game is 30fps that can be scaled to 60fps, or if it’s native 60fps or if it’s hard-locked at 30fps via tags.

In an eight minute video TotalBiscuit states…

“So I’ve setup a second Steam curator by name of The Framerate Police (yes, I found that kind of amusing). And there is one purpose for this, only one: that is to document all of the games on Steam that are locked to 30fps – and if it’s possible to unlock it, give basic information and recommendations on how to do it.”

He makes it known that there are no subjective opinions and the whole point of the curator is that it objectively lists if a game is 30fps and if there are options to make the game playable at 60fps.

You can check out the video below that gives a complete rundown of the purpose of The Framerate Police and how it can help consumers make informed purchasing decisions for various games.

The Framerate Police

https://tinyurl.com/thirtyfps – Follow the curator https://tinyurl.com/frameratepolice – Join the project TotalBiscuit introduces his second Steam curator page, committed to documenting all the games locked to 30fps on Steam. It will also provide a useful acid test as to who gets offended over a light-hearted curator group name.

This is a great tool really because a lot of games have their engine timing locked to 30fps, some even as far as to tie the timing to the CPU calculations. It’s quite ridiculous really, but modders have found some ways around even the most ardent of blockades to ensure that the 30fps hard-lock stays in place.

The point of The Framerate Police is to help inform gamers about those games where they may require third-party workarounds to unlock the frame-rate, or just give people a heads-up about games that have no workarounds.

If you want to follow The Framerate Police you can do so over on the Steam curator page.

You can also actively participate in the group where games with 30fps locks are vetted and approved for the curation list by joining The Framerate Police discussion group.

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  • MonsterBansheeRage3D

    BS. It’s a shallow attempt of some dingus trying to shame developers over something he doesn’t understand.

    Tell me again, what technical experience does TB have with game development? Oh, that’s right. None. He doesn’t know jack about engines nor about actual development. He no more knowledgeable than any random doofus on NeoGAF or anywhere else, probably even less so when it comes to some of the NeoGAF users.

    “a lot of games have their engine timing locked to 30fps, some even as far as to tie the timing to the CPU calculations.”

    Games often lock to framerate to have a consistent update for physics calls and other calls. Consistent calls is VERY important for physics implementation. Not every engine has its own fixed update routine to be used solely for physics calculations and simply adding a fixed update routine doesn’t somehow fix everything. It can drastically adversely affect performance. And unlocking a game that relies on refresh updates to do calculations is going to result in a broken or bugged out game, so you shouldn’t do it.

    This whole Framerate Police thing reminds me of the parable about the blind leading the blind.

    • John Bain

      This is pretty hilarious coming from someone that claims to understand how game development works.

      No, a lot of engines do not have their timing locked at 30fps, that’s a conscious decision made by the developer during development and it’s not an excuse. If you created a game that runs at 30fps, it’s because you made that decision yourself and there are consequences to doing that because some customers don’t like 30fps gaming.

      It is also amusing to me to see how many people try to break out the “you’re not a developer!” fallacy. Ok sure. So nobody has ever made a film is allowed to criticise films. Nobody who isn’t a professional chef is allowed to criticise food and oh yeah, nobody who is not a professional games critic is allowed to criticise my criticism. See how ridiculous that sounds?

      Customers don’t care about excuses. They don’t care about your reasons why your game is running at 30. What they care about is their experience playing it. Their knowledge of development is beyond irrelevant.

      I’ve seen a handful of the usual crowd try to twist a purely objective list into something it’s not, but ultimately it just makes them look foolish and reactionary. If you want to hide information from the customer, then you’re working against the customer and I’ve got no tolerance for you.

      • MonsterBansheeRage3D

        Holy shit, you are completely clueless.

        “No, a lot of engines do not have their timing locked at 30fps, that’s a conscious decision made by the developer during development and it’s not an excuse. ”

        No shit it’s a conscious decision, retard. Most engines don’t have any lock whatsoever. Most engines, like UE, make it so that you have to lock yourself, there is no intrinsic lock. Some engines do have locks intrinsically built in them. Unity can cap to 60 or 30 (you could probably cap at custom rates, but that would likely require buying the source code rights package), so both caps can fit nicely with their physics update.

        The fact that you even have to say this shows that you don’t even understand the most simplistic aspects. Nowhere did I say that engines have their refresh rate locked to 30. I said that devs lock their engine’s refresh to 30 so that it can be used to handle physics without the need for additional timestepping, which can increase overhead.

        I know customers don’t care about excuses. Believe me, I know. I worked a long fucking time in the restaurant industry busting my ass for retards that don’t care about excuses. People that wanted the salsa to be made just for them because it was too spicy and then not spicy enough, and then it’s too spicy and oh just forget what are you incompetent? People that wanted a rare steak that was charred on the outside. (which happens far more than you would think) Shit like that. Here’s the thing: just because your dumb ass wants it, doesn’t mean that it is a reasonable request and, as your parents should have told you long ago, you don’t always get what you want.

        “So nobody has ever made a film is allowed to criticise films.”

        Nice deflection, dingus. No, this has nothing to with making, but with UNDERSTANDING. I’m surprised your notorious 155 IQ couldn’t parse that. Roger Ebert made one film. It was terrible. But he knew how films were made. And, yes, you fucking ignorant doofus, leading film critics DO KNOW HOW FILMS ARE MADE. Leading music critics, they know basic music theory, they know music production, they know the various tricks of how most of this stuff is done. That’s why they are critics. Because they have a large volume of formal understanding related to the medium in which they are critiquing. That’s why it’s not just, “some dude’s opinions on movies.” If you want that, just stand outside the theater and you’ll get tons of fan opinions. But the vast majority of those fans aren’t going to be able to explain the cinematography, the lensing being used, the various methodologies used to achieve the shots, etc. THAT is the difference, and it blows my mind that you can’t understand that simple facet.

        Put this through your thick skull: You do not know how games are made. You do not know shit about game engines. But you act like you do. I don’t know if you’re aware of the Dunning-Kruger effect, but you are a shining example of it.

        Your entire campaign, although you’ve whitewashed it since, is built around shaming people, and the fact that your mealy-mouthed ass can’t come clean on that is disgusting.

        “We catalogue games that are locked at 30fps so you can see them at a glance and mention if it is possible to unlock the framerate by other means. [b]Because you deserve better. :x[/b]”

        The fucking name, “The Framerate Police” implies that those being targeted are doing something wrong and/or nefarious. And you’re ginning up your legion of stupid fans, that are gullible enough to simply swallow everything you say, to shit all over games because the way the devs decided to build their game involves.

        Your entire campaign is a shaming attempt from someone who just wants what they want and has zero formal nor indepth understanding of the subject on which they’re speaking. Why should your opinion matter? It’s just a mewling cry of bullshit from a self-important doofus trying to act like the big, bad blowhard they are reputed to be.

        Three words for you TB: GET OVER YOURSELF.

      • John Bain

        Wow there’s an essay of crazy to read when you’re feeling bad about yourself. “Geez at least I don’t have a chip on my shoulder as large and burdeonsome as this guy”.

        It’s not enough to insult me, you have to insult a couple of million people in the process. You’re not special, you’re not better than them and you’re nothing but an incredibly angry asshole on the internet upset with his own online impotence.

        I’ll be waiting for your rebuttal of why its totally not ok to dislike food if you’re not an experienced professional chef. I suppose your lack of self awareness blinds you to your utterly obnoxious elitism.

        I don’t have time to respond to your entire thesis, I’ve got a bunch of dumb Youtube videos to make, but it should be obvious to even someone as deluded as you that you stand alone here on this issue and no amount of pathetic ad hominem is going to change that.

      • Enry

        Jesus.. I’ve seen some crazy stuff in my time on the internet, but you sir, are a bona-fide crazy person.

        How do you not realize how you’re coming off? I’m seriously asking. You look like a raging, slobbering, desperate, bitter psychopath spewing out profanities while ‘John Bain’ calmly deflects everything you say with reasoning. This whole thread is a gold standard of reasonable person versus internet troll.

        I don’t even know who either of you ARE, but I can tell you one thing man, you need help. You’ve gone waaay off the deep end here, and if you think your crazy rant is coming off as anything but an insane asshole who just totally lost it, you are wrong. Very wrong.

      • MonsterBansheeRage3D

        BTW, I know you don’t read your own community, but you should. Reddit and your forums are riddled with “I won’t buy game unless it has at least 60fps” postings. And it’s not isolated nor minimal.

        So, yeah, sometimes locking is due to “lazy” porting, although I’m not sure what exactly that means. Teams have people and they have budgets. You know this. You yourself recently mentioned how much it cost Cyanide to make those teams. Go to the Blood Bowl 2 forums and see how much outrage there is about cash grabbing and accusations of “greedy devs.”

        The thing is, this entire Police campaign reeks of witch hunting and the discussions around it are deplorably ignorant. I’ve seen a few people trying to be polite and add corrections, but most of it is urban myth bullshit. It’s the tired, old, “COD runs on Quake III lol” mentality being ratcheted over to framerates.

        If the frames are connected to the physics, and that’s the way the core game was done and the porting was primarily UI and input, then sure you can view that as a negative aspect. Just like you can view low resolution textures and low polygon count models as negatives. Some people hate sprites. I hate not being able to bind extra mouse input. However, proper critique involves looking at the whole while analyzing the sums of its pieces.

        Saying, “this has 30fps, so it’s a bad game,” is fucking stupid and that’s the attitude you are promoting. It is clear in the tone, it was sure as fuck clear before you began erasing the tidbits that made it clear that this was about saying “these games suck and are inferior.”

        Just stop it, dude. Complain about it all you want, but FFS creating a group to go after and troll developers is obnoxious as fuck.

      • Macronaso

        Nobody is promoting anything. PLease point out where in the 30 fps police reviews says “don’t buy this game”. It’s an objective information tool that SHOULD HAVE BEEN THERE. You don’t care about 30 fps, and that’s fine. Most people who play PC games do, and they care, and this information will be useful. End of discussion.

    • lucben999

      There is nothing subjective about what the curator will be doing, it’s simply listing if the game is locked at 30 fps, which is factual information about the game’s features along the lines of “this game supports this or that resolution” or “this game has multiplayer”, the only difference is that the information is currently not being listed anywhere else.

      How could anyone be against listing that information? The only possible reason to hide it is if you want to trick the people who care about framerate into buying games locked to 30 fps. Calling this shaming is a ridiculous stretch.

      • Jason Howard Darbe

        The people against this are the same people who have decided that graphics trump game play, and realizing that we might feel differently then blow sunshine up our butts saying that 30fps is more cinematic and other hog wash

    • unlocking a game that relies on refresh updates to do calculations is
      going to result in a broken or bugged out game, so you shouldn’t do it.

      Right, but modders have done it and done it successfully for many games, one of which TB mentions in the video and it was covered quite extensively by games media: Need For Speed: Rivals.

      Yes the engine relied on calculating the physics based on the system timer as opposed to an autonomous one and modifying the ini resulted in the game breaking. However, modders were able to synch it up so that the frame-rate was eventually unlocked and if your PC could handle it the game ran somewhat fine.

      I do understand why they synched up the engine to the system because they wanted to keep the console/PC servers running at the same framerate and refreshing accurately both server-side and client-side. However, modders still found a way to make it work.

      Having a resource available that tells gamers what’s 30fps and what can be unlocked (relatively safely) to 60fps makes it easy for people to get info. Some games are hard-locked at 30fps with no alternatives, while some are locked with a few alternatives.

      Why is it a bad thing to inform people about these options?

      • MonsterBansheeRage3D

        Have modders fixed the issue with Dark Souls 2? Have they fixed the numerous other games that have physics intrinsically tied into the game? Is it really fair to compare a team that has huge a laundry list of things to do, and on a limited timeline, with someone who can devote weeks to fixing just one single thing in their spare time?

      • Yes, actually.

        Consumers just want to know if a game is capped, hard-locked or variable when it comes to the frame-rate.

        The Framerate Police lets people know whether or not a game is hard-locked and if there are options around it.

        Also, I don’t understand a hard-lock — why not just let people tamper with the FPS in the ini? Why the need to go about ways of locking it down so modders can’t unlock the game and allow other people to play at 60fps?

        If they want to synch the FPS to the CPU cycle, fine. But leave the options available in the engine settings (which are automatically generated for Unreal Engine games) so people at least have the choice. Whenever a studio goes round and about to hard-lock a game that’s kind of petty really.

        They can soft-lock it at 30fps if they want, but leave the option available to those who want to tinker.

  • Alex

    join the revolution xD

    • TheGreatGamerGod

      Careful, all the people with monitors with 120 fps refresh will be sending you death threats. 😛

  • mbits

    This is already being called out as entitled gamers harassing game developers, on twitter.

    • anopolis

      not directing this question towards you, but, how in the hell is that harassment of developers? If ford sold me a sedan with a shitty tranny..and I let it be known. would that be harassment? …I hope whoever came up with the “entitled” this or that, falls and hurts his kidney..you want my money you give me something I want..thats not entitlement…thats a free market..you make shit I wont give you my money..also the free market…I love a free market.

      • TheGreatGamerGod

        ‘Entitled’ is the term that people who love controversy (SJWs and others) use as a replacement for the original word ‘normal’

        I’ve known quite a few programmers over the years and time and again you hear that the real reason framerates there are locked is because if a game hits 60 and drops to 30 on console it looks bad.

        If it’s 60 down to 30 people want to know why it’s not 60 throughout. If it’s locked at 30 it gives console gamers less to complain about.

  • MonsterBansheeRage3D

    Myll_Erik [developer] 11 hours ago

    Removed it initially as Steam Curators are meant to recommend games – not just post the comment “Locked at 30 FPS”.

    However after being spammed/threatened/warned/etc – we added it back to our list of curators.

    FYI – Yes, the game locks at 30FPS but largely has no impact on Guild of Dungeoneering.

    Myll_Erik [developer] 9 hours ago

    Going to go ahead and close this thread as it seems to have ran it course.

    1. We’re locked at 30 FPS for the time being.

    2. We’ve added the Curator back to our list after learning what they did/what they do.

    3. Please stop with the threats/insults/etc directly pointed at the devs and get back to focusing on the game.

    https://steamcommunity.com/app/317820/discussions/0/535150948602382987/

    Good job, TB, on whipping up your clan of doofus trolls to harass people, you despicable moron.

    • So you gonna run to Gawker… try to get them to smear The Framerate Police the way they smeared #GamerGate?

      Oh wait, you can’t because they’re about to be flatout broke after Hulk Hogan gets done financially ram-rodding their rectum.

      https://i.imgur.com/FmRIx90.png

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