Following their success with Skullgirls, the hand-animated fighting game for consoles and PC, Lab Zero Games is now heading to IndieGoGo this September to fund their new action-RPG, Indivisible. It’s designed as a way to pay homage to the classics on the SNES like Secret of Mana and Secret of Evermore, while infusing today’s sprite technology into the mix for a clean, visually colorful RPG.
According to Gematsu the soundtrack for the game will be composed by the legendary Hiroki Kikuta who put together that amazing soundtrack to Secret of Mana. You can take a listen to the full theme song from Secret of Mana below. It’s easily one of my favorite themes from a JRPG during that era (or any era for that matter).
The orchestral version of the Secret of Mana Themesong
According to Lab Zero Games…
“Indivisible is inspired by classics like Valkyrie Profile and Super Metroid, with unique characters and gameplay depth,”
They don’t actually claim that it’s a Metroidvania style game but they offer a glimpse of what the art and locations might look like in the announcement trailer below.
Download the free playable prototype right now for PC/Linux/Mac: https://www.indivisiblegame.com/?page=3 Contribute to the Indiegogo campaign here: https://igg.me/at/indivisiblerpg Lab Zero Games, creators of the critcally-acclaimed Skullgirls, is thrilled to announce their next project, Indivisible! Indivisible is a new action/RPG IP, starring Ajna (AHZH-na), a girl who sets out on a globe-spanning journey to discover the truth behind her mysterious powers.
I wasn’t that big of a fan of Skullgirls. It just wasn’t my kind of fighting game. Nevertheless, I do think that it would be interesting to see Lab Zero tackle an action-RPG like some of the classics while also infusing some of the travel and platforming puzzles inherent in games like Super Metroid.
Unfortunately the trailer above doesn’t give us any clue as to how the actual combat and exploration will really play out, but I’m sure we’ll finally get a look at it when Lab Zero drops the prototype and we get an idea of what direction they’ll take with the mechanics and play-style.
If all goes as planned, the developers are aiming to get Indivisible up and out to the masses by 2017.