Caffeine AVCon 2015 Demo Available For Download

Incandescent Imaging announced that they have a brand new playable convention demo for the horror-exploration game, Caffeine. It’s set to appear at AVCon 2015 in Adelaide, South Australia. However, gamers eager to get their hands on the latest build can do so right now.

In a brief press notice sent out on the wire and posted on their official website, the developers make it known that the game Caffeine has a demo ripe and ready for gamers to tear through.

As mentioned on their website

“As this is a convention build it was designed as a short contained demo to give players a taste of the atmosphere of Caffeine, this includes some awesome new sound design by Jonathan Wachoru and music from Bay Drive Sound’s Adam Klingman.”

If you don’t know what Caffeine is or what it’s about, you can check out a video playthrough from YouTuber Call Me Giant. It’s a basic eight minute demo to give you an idea of what the atmosphere and play mechanics are like. Of course, it should go without saying that this isn’t finished, so just take it for what it is.

Space Coffee! | CAFFEINE DEMO

Just a short demo for the upcoming psychological horror CAFFEINE! SUBSCRIBE HERE: Facebook: Twitter: Livestreams: Game Synopsis: Caffeine is a quirky first person psychological horror adventure game with environmental puzzles. Set in the near future, the entire population of Earth is vigorously addicted to coffee.

The game is scheduled to release for the Xbox One, PS4 and PC. As noted in the video playthrough above, Incandescent Imaging’s horror title is built on the Unreal Engine 4.

The game follows in the footsteps of other space-horror games that have been announced or teased in recent times, including the highly anticipated by somewhat hype-coy title called Routine.

There’s also Frictional Games’ SOMA, which is also on the horizon. It’s another sci-fi horror title where things go bump in the dark and try to kill you real good and fresh.

I don’t know if things kill you in Caffeine… if they do I haven’t seen it yet. You can try the demo out for yourself and see if stuff wants to kill you by downloading the demo from Google Drive. There’s also an IndieGoGo page for the game as well… in case you were feeling generous.


OAG staff consists of writers creating content about video game and digital culture.

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