EndlessZ Crowd-Funding Campaign Attempts To Explain $1.25 Million Goal

A game that isn’t procedurally designed but based on real locations with real-world scale, offering fully featured Hollywood-quality motion capturing and the latest in high-end graphics and lighting technology called EndlessZ wants to be the next revolution in gaming. The developers are asking for $1.25 million and they have no games to their name, no history of titles launched under their name and currently no working real-time prototypes of the game.

The small team from out of Gothenburg, Sweden are intent on convincing the gaming audience that EndlessZ is well worth the investment. They mention on the IndieGoGo page…

“We had bought low cost motion capturing systems and we have been trying to complete the project with these systems, later we realized that these systems were insufficient for such a detailed game project. We had contacted some companies for better motion capturing systems and we found out that this will cost us $200.000 to $250.000.

 

“We can now explain the other expenses that we face in the process of developing this game. We chose to model a real world location instead of using a modular system where you can copy and paste the same structures wherever you want. For example, each object, building or vehicles that we put in this game took approximately 3 to 4 days to model, we always pay our 3D modelers right after the job is done, with our other projects we managed to finance this project up to this point. Looking at our huge map we decided that we need more than 500 building structures to complete the map.”

You can see the lighting and mapping system in the test videos below.

Endlessz Developer Diary Strolling around the city map Part 1

https://endlessz.com/ About the game. Endless Z is a third person view horror survival game about eight different strong characters going through struggles for survival, if we briefly look at the results; scarcity, stress, zombies and some unexplainable events appears before us.

Endlessz Developer Diary Modelling Reference Part 2

https://endlessz.com/ About the game. Endless Z is a third person view horror survival game about eight different strong characters going through struggles for survival, if we briefly look at the results; scarcity, stress, zombies and some unexplainable events appears before us.

It’s often rare for large studios not to recycle assets when and where applicable; Activision has Treyarch, Sledgehammer and Infinity Ward do it often with Call of Duty games. It’s hard to fault some studios for wanting to take some shortcuts for non-essential assets. For indie studios, using copy-and-pasted assets is an absolute necessity if you want to keep the budget down. Arcanum Games, the indie devs behind EndlessZ, aren’t taking the recycled-asset route.

Additionally, they’re also bypassing the process of using a procedurally generated game world and are using real world locations, buildings, roadways and high-end lighting systems.

The whole thing baffled me because it appears to be going about game creation in the complete opposite direction of cost efficiency. I asked Arcanum Games’ Greg Jordans about the high price tag for the crowd-funding goal of EndlessZ and why IndieGoGo page had stock Gears of War characters in the test videos. Jordans explained…

“Let me try to explain what is different about this game first of all the stock clips of [Gears of Wars] cover is different than the original one, its just the same character because we don’t have the systems to build our own professional animations [that’s] why we are showing our systems with other characters.”

He points me toward a video demonstrating the shading system the team wants to use for EndlessZ.

Endlessz Developer Diary Extended Game Shader

https://endlessz.com/ About the game. Endless Z is a third person view horror survival game about eight different strong characters going through struggles for survival, if we briefly look at the results; scarcity, stress, zombies and some unexplainable events appears before us.

There are also additional prototype videos for Arcanum’s scripting that they plan to use for EndlessZ, but they have no characters or working prototypes of this $1.25 million project to show off. You can see the cover system they want to use below.

UnrealEngine Post Processing Borderland Style

UDK UnrealEngine Post Processing Borderland Style

There’s also a video showing off the physics and fabric. You can see the video in action below.

Endlessz Developer Diary Fabric Quality

https://endlessz.com/ About the game. Endless Z is a third person view horror survival game about eight different strong characters going through struggles for survival, if we briefly look at the results; scarcity, stress, zombies and some unexplainable events appears before us.

Of course, this doesn’t detract from the fact that most people will still see an open-world zombie game with realistic graphics, the ability to get infected and nice lighting as a high-end DayZ clone. So what makes EndlessZ not another DayZ clone?

Jordans explains as such…

“So let me talk about whats different than DayZ first of all it has a story we have not yet decided whether its going to be online it can be close to State of decay more than [DayZ]. DayZ can not be compared cause it doesn’t have realistic graphics, advanced level of artificial intelligence and accuracy when you hit the opponent”

The question is: are gamers really looking for a State of Decay or DayZ clone with more realistic graphics and slightly better hit-detection? Especially when it requires $1.25 million?

Shades of The WarZ started to creep in.

But I was still curious if there was something there to justify to the average gamer that there money would be safe in the hands of a project with no teaser video or anything to go on other than UDK test footage of scripts.

According to Jordans…

“we have spent around $500.000 already on this game most of the developers that look for funds less than a million are not very professional, here we are trying to compete with bigger games. For example, a game called [APB Reloaded] was made with 50 million$ but this is because of the expenses of the team members and systems that are always developed and upgraded, its easy to make a simple game with simple movements but to make a game which is similar to [real] life without no bugs glitches and its logical brings a lot of expenses when you have 16 team members and if you calculate how many months or years your are going to spend to complete the game and plus other expenses you will get a figure that is bigger than $1.2m.”

What’s more is that the team already has stretch goals moving up into the $4.5 million range, with more guns, cars and vehicles listed.

So the next logical question is: what happens when this game doesn’t get funded?

Well, Arcanum Games already has a backup in place, noting on the IndieGoGo page…

“We will still finance and develop ENDLESSZ game it might take longer than what we had planned but once we have completed it our followers will be informed about the release.”

The only website I could find related to Arcanum Games is a Spanish website that has links to a Facebook page here. However, they focus on miniature figurines from popular culture.

The EndlessZ official website doesn’t work and when I checked the Whois data it returned a client from out of Istanbul.

Nevertheless, if you want to learn more about EndlessZ and gather up some details on the game with a $1.25 million asking price in the crowd-funded sector, you can do so by hitting up the official IndieGoGo page.





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Billy has been rustling Jimmies for years. The GJP cried and their tears became his milkshake. Contact.

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