Another Android console is on the way and it’s called the ZRRO Box. It has a slick name, a cool design and it can run games in 4K resolution. It’s essentially the OUYA on a bit of ‘roids. The ZRRO also sports a hoverpad game controller, doing away with the traditional analogs and buttons.
Arielle Shack from ZRRO Ltd., commented about the success of the Kickstarter and the last minute stretch goal upgrade to the ZRRO’s hardware, stating…
“We’re excited to begin the production process and start getting our ZRRO console out there. A lot of console manufacturers showed interest in ZRRO and we are so excited to have their support.
“With reaching our funding target, we have added stretch goals to upgrade the shipped ZRRO boxes to the 812 SoC instead of the 802 – it’s the best in AMLogic’s Android box series.”
Android game consoles are part of the new charm in the gaming world as of late; the technology is a lot cheaper than traditional game consoles and there’s already a built-in library containing thousands and thousands of games available from the Google Play store.
The only major drawback to the Android-based consoles is that the software library is kind of limited on AAA titles. And despite core gamers complaining about DLC, disc-locked content, hackneyed plots and predictable characters, there’s still a supple desire from gamers to consume AAA content every once in a while, as evidenced with hype for games like Bloodborne, Assassin’s Creed Unity (before everyone found out it was as broke out of the box as a tap dancer with two left feet) and the upcoming Mortal Kombat X.
Unfortunately, there are only a few games I can think of in the Android space that really push the boundaries and most of those are Unity games from Madfinger Games. It’s kind of the same story with the iPhone as well, with Chair’s Infinity Blade and EA’s Real Racing series being the only games that really come to mind off the top of my head that fit the AAA bill.
In other words, I don’t think the ZRRO’s concept is bad, but it’ll need quality software to move the hardware… in the long term.
The ZRRO’s hoverpad controller is actually kind of nifty, housing single and dual-touch features, along with height-based sensors, so you don’t always have to touch the pad directly to get a response. I have no idea how well this controller will work for hardcore games or games that requite a lot of fast reflexes, but it does have a sleek design. You can check it out in action with the demo video below.
Surprisingly, the ZRRO Box is set to arrive a heck of a lot sooner than you may have been anticipating. Backers will be able to get their hands on a ZRRO Box starting September, 2015. That’s right, later this year. The box will make its way into the hands of more gamers throughout October, just in time to catch the holiday buzz.