Overkill Software is hard at work on Payday 2 for the Xbox One and PS4, due for release this summer as the Crimewave Edition. The game will boast native 1080p resolution but may opt out of a locked-in 60 frames per second. One thing that Overkill’s producer Almir Listo mentioned that stood out is the explanation as to why the Xbox 360 and PS3 haven’t been receiving new or frequent updates like the PC version of Payday 2.
Speaking with Videogamer.com, Listo stated that…
“Since we have such a close connection to the community, we’re aware there are a lot of last-generation players that are frustrated that we haven’t released anything more. We’ve given the last-generation support, but we haven’t given it as much support as the PC version. From our perspective, now when we finally talk about this, that’s not a strange thing at all because, what people have to remember is, those consoles are 10 years old. That’s decade old stuff, you know?”
I’m glad someone finally said it.
The fact that the Xbox 360 and PS3 still gain support even to this day, holding back a lot of great games, is an absolute farce. It really is and that’s about the nicest way to put it. There are games that would service this generation a heck of a lot better on the gameplay and performance part if they weren’t hindered, hampered and inhibited by the limitations and low technical ceilings of last generation’s hardware.
Nevertheless, Listo goes on to further explain specifically why no new content has been released for the Xbox 360 and PS3, explaining the basic technical limitations preventing the team from putting out new updates, saying…
“Payday 2 is a multiplayer game and whenever we release a new heist, for example, that might be 2GB. And what people don’t realise is, that content has to work on the first version of Xbox 360, which had like, what, 20GB worth of space? And you can download the full game, so there you have 10, 15, 20GB now. There’s no way to cram the content into the machine, and that’s the problem.”
Sucks for seventh-gen vagabonds, right? Well, I mean it’s not like a case could be made where Genesis players could complain about not getting Saturn games or a plethora of 3D titles. It’s just a technically silly argument. The same kind of applies here.
Listo went on to say…
“For those console gamers who transitioned to the next version of their console, they’ll be able to enjoy Payday once again and it’ll probably feel completely different for them if they haven’t played the PC version.”
The only drawback for new-gen console owners is that Xbone owners might find themselves on the lower-end of the technical spectrum given that Listo mentioned that if they can leverage the PS4 to do more or do things better than the Xbox One because they can… well, they will. So they’ll aim for parity but if there will be disparity because the PS4 allows for it, Overkill Software will gun for the gold.