Ragequit Corporation’s Strike Vector came out back in late January of 2014. With the game being just a little over a year old, it’s one of those greenlit titles that kind of stuck with me due to its amazing graphics and fast gameplay. It’s kind of a shame the community around it hasn’t grown more since its release, but it still stands to reason that maybe asking gamers if they remember Strike Vector that maybe someone who missed it when it first released might be willing to give it a shot.
Strike Vector sports two ways that it can be played: the vector and harrier mode, where one mode is about speed and maneuverability and the other mode is more about hovering for accuracy.
The game lets you customize your ship – the weapons, the engine and the overall loadout for your unit. Heck, you can even slap a sleek little logo on the side.
Total Biscuit takes a dump on the tutorial for being bare-bones, but at least it’s not another life-long forced tutorial session like the ones found in Assassin’s Creed games (or just about any other AAA title that isn’t Call of Duty).
The game sports four different gameplay modes, including Domination, Deathmatch, Team Deathmatch and Bounty Hunter mode. There are about eight levels present, with the latest update back on February 3rd, 2015 adding the two latest maps called “Orbital Pump Station” and “Space Docks”.
You can check out Total Biscuit’s “WTF…” video below that gives a basic rundown of the game.
While there’s a distinct bit of oration to help bring the game, the modes, the weapons and play mechanics to life, I’m sure some of you are probably wondering exactly how this game plays in more aggressive and tense-ridden environment. Don’t worry, I got you covered.
YouTuber Nathan Baeyens dropped a beautiful video showcasing the game’s true potential with 20 kills in under four minutes. Check it out below.
As Total Biscuit mentioned – and as showcased in the video above – running into environmental objects can be detrimental to integrity of your ship’s hull. It means you have to be aware, astute and active in avoiding crashing into things while also being vigilant in keeping the pressure on opponents. It creates a rather unique atmosphere of constant awareness and perpetual player engagement… when there are opponents.
You see, the biggest drawback to Strike Vector isn’t the gameplay, the mechanics, the weapons or the customization… it’s the lack of the player base. This is a cool little indie game from Ragequit Corporation, but its biggest drawback is the lack of a solid player base.
That’s right, the empty servers suffering player-base anorexia is a massive detriment to the game’s quality. It’s also a chicken and an egg problem: the less people play the game, the fewer people play the game.
Maybe as more people stumble across Strike Vector more people will go online and stay online to build a worthwhile community. Alternatively, maybe the developers will consider adding in a single-player mode to extend the game’s historical value… perhaps?
If Strike Vector looks or sounds like a game you’d like to give a test run on your rig, feel free to learn more or pick up a digital copy from over on the Steam page.