Wow. That’s the best way to sum up the new game from Lince Works. It’s a ninja-stealth game that promises the return of a long lost genre that has been replaced with Ubisoft’s Assassins. The name of the game? Twin Souls.
Siliconera picked up the story as the Kickstarter trailer has been making the rounds. The game is designed on Unity’s 3D game engine and focuses on utilizing shadows and light as a core mechanic of gameplay.
Players will be able to teleport between the darkened shadows in the environment and use them advantageously against foes. Players can call on shadow minions, disappear from view or perform other abilities… so long as they stay in the dark. You can check out the video below.
That actually looks pretty darn good. I have to admit that I wasn’t expecting much and they definitely delivered.
The narration in the beginning reminds me a heck of lot of Sega’s Otogi: Myth of Demons. The atmosphere and themes also seem somewhat similar.
However, the gameplay itself edges closer to the likes of FromSoftware’s Tenchu series (you know, I still regularly listen to Noriyuki Asakura’s excellent “Execute the corrupt minister” track that played during the game’s training session. Man that was awesome.
Anyway, Twin Souls is running out of time and it definitely needs a heck of a lot of support to reach its funding goals. The game will arrive on PC and home consoles – which includes Xbox One, PS4 and Wii U – as a standard, not as stretch goals.
So basically, if the community can come together and scrounge up another $46,000 within the next 9 days, then we could see this supernatural, spiritual-successor to Tenchu on consoles and PC.
You can pledge your support and show some ninja-stealth loving to this indie title from Lince Works, by paying a kind visit to the official Kickstarter page