Fans of the popular free-to-play shooter from Sony Online Entertainment will be pleased to know that the game will be maintaining its high-fidelity output from the PC version when it makes the dive onto Sony’s PS4.
So first up, it was previously mentioned in an article by IGN that SOE had confirmed the game to run at native 1080p on the PlayStation 4. Later on, creative director Matt Higby revealed to Gamespot that the game would be running at 60 frames per second, saying…
“We’re running right now [at] 1080p, peaking over 60 frames per second. We still have a lot of optimization to do.”
This was made known during a live-stream of Planetside 2 for the PlayStation 4 at this year’s E3. You can check it out for yourself in the video below.
Cam chats with Matt Higby creative director of Planetside 2 to learn more about gameplay mechanics, tactics, outfit gameplay, and the ui/menu options with the PlayStation 4 controller.
The crazy part about it is that this game supports sessions that support up to a thousand players per shard. The battles and scope of the encounters are unrivaled in the game space right now.
The fact that they’re targeting (and confirming) native 1920 x 1080p at 60 lightning frames per second on the PS4 is just mind boggling. Even more than that, way back in December of 2013, the team had stated that they wanted the graphics settings on the PS4 to run at ultra, as noted by The Sixth Axis.
Just for comparison purposes: there’s no game on the Xbox One that even remotely competes or compares to that. Heck, Dead Rising 3 struggled at 720p and dipped down into 20fps territory regularly. You know what that means? Yeah… fanboy tears for miles.
There’s no release date on the release of Planetside 2 for the PS4, but we’re all expecting it to land on Sony’s system sometime this fall. Need more info? Pick up your birches and travel on over to the official website.