There’s some disappointing news making its way around the blogosphere in the gaming circuit. Apparently Halo 2 from the Halo: The Master Chief Collection won’t run at native 1080p on the Xbox One in the campaign mode. I would probably say it again just to help you deal with the shock but you’ve probably already re-read that line more times than Kendall Jenner messed up her lines at the Billboard Music Awards.
The news comes courtesy of the Inquisitr. I know, a very unlikely place to get gaming news, but it’s there nonetheless.
They spotted some comments from Halo’s franchise director, Frank O’Connor, who discussed in a NeoGaf thread exactly what was up with Halo 2’s resolution on the Xbox One, following a pixel counting exercise by enthusiasts who found out that the game was not running native 1080p. According to O’Connor…
“There’s a chance that H2 Anniversary campaign could run at a different resolution to accommodate the second frame buffer. But the intent is to overcome that hurdle.”
“We’ll keep showing progress throughout the year using a process we call “game development.”
Immediately, gamers piled into the forums to express disappointment, grief and a few mental breakdowns.
The common thread of thought was this: How could a game a decade old not run at 1080p and 60fps on the Xbox One?
The answer was already contained within O’Connor’s comment: The Xbox One is pulling double duty by buffering two different renderers while running Halo 2. The first renderer is the one from the original 2004 release on the OG Xbox and the second renderer is the new and improved vision of the game suited for the Xbox One.
Gamers are able to switch seamlessly between both the visual renderers to see the game how it was and how it’s supposed to be based on today’s technology. Having this option available in real-time has resulted in the Xbox One not being able to hit native 1080p with Halo 2’s campaign.
This is the sort of thing you would expect from a poor man’s system.
However, the team at 343 Industries might be wise to scrap the real-time rendering swap for a single renderer to buff for the Xbox One, enabling 1080p for both the new and the old version of the game. The only drawback is that gamers would have to pick whether they want the new or old render in effect before starting a stage.
Even still, sacrificing 1080p for four complete games with all the DLC and additional content made available for today’s generation of gaming is still a pretty sweet deal. 343 Industries will have a tough time topping The Master Chief Collection when they release Halo 5: Guardians next year.
In the meantime, you’ll have to bide your time as the Halo anthology featuring Master Chief preps for release this September, exclusively on the Xbox One. Need more info? Feel free to pay a visit to the game’s official website.