One of the big things that culminated in a bit of under-the-breath fan outrage in one of the largest gaming communities on the internet is the revelation that EA and Maxis’ The Sims 4 won’t have toddlers and swimming pools in the base content. Quite naturally, fans pooped rocks.
Polygon does the usual summation of the event, rounding up quotes from both sides of the fence – the angry gamers on the dirty, dusty road and the developers on the side where the grass is greener – noting how the community is growing increasingly peeved at some of these decisions while EA always seems to have a locked, stocked and two-smoking PR barrels worth of responses ready for the backlash.
When gamers found out that the base game of The Sims 4 didn’t have swimming pools and toddlers, the natural response was “Why?”. The toddlers had been standard since The Sims 2 and swimming pools were standard since the original The Sims.
Maxis producer Ryan Vaughan commented about the discrepancy, trying hard to assuage the anger like an old, brittle teacher trying to calm down raucous five-year-olds in a classroom about quantum worm theories, saying…
“It’s not possible for us to include every single feature and piece of content we added to The Sims 3 over the last five years.”
“While we recognize that some of you will be disappointed that pools and toddlers won’t be available when The Sims 4 Base Game launches in September, you should know that we’re building an incredibly strong foundation that is capable of fulfilling every one of your desires in the years to come,”
~Cough~ Bullcrap ~cough~
Okay look, here’s the thing: unless pools now have some kind of brand new, dynamic, voxel-based simulation engine for the water, there’s no reason why they should have been stripped from the engine. I mean, you don’t take out working functions if they still work, especially when some of the stuff in the game will be recycled from previous entries. Unless the pools stopped working? Vaughan doesn’t say; but again, unless pools have some brand new, dynamic overhaul to the way they function, it doesn’t make a whole lot of sense why they couldn’t make the cut. It wasn’t like pools did anything super special in the previous Sims games anyway.
As for the toddlers… well, there are two ways about it that work for and against Ryan’s statements. On one hand, if the models, meshes and skeletons were completely overhauled from the ground up for kids, teens, adults and older people then I could see how adding in the toddler stage could prove to be somewhat laborious. However, if the animation skeletons weren’t completely overhauled, then what the heck?
The Reddit thread over on /r/Games/ spawned enough apoplectic outrage to get around 7,000 (and counting) gamers to sign a petition over on Change.org. I don’t put a lot of faith in petitions, but the media coverage definitely counts.
Other gamers took to YouTube to express their frustrations; taking comfort in the form of video logging their disappointment with the former two-time running Worst Company in America, with YouTubers like Kpopp propping up a 22 minute rant on the issue. If you have the time, patience and maybe half an hour to burn, you can take a listen in below.
The Sims 4 is due for release on PC this September. You can learn more about the game by paying a visit to the official website.